* Detected CPU: AuthenticAMD , F15/M3/S3, 3013.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 38988 files cached, 5389Kb memory used.
Init FileSystem 1.711999 sec
'xrCore' build 3312, Feb 27 2008
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2020936 K], reserved[14316 K], committed[61836 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[12707 K], process heap[2168 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[8205 K], smem[0 K]
Executing config-script "c:\games\stalker\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[c:\games\stalker\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\games\stalker\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[c:\games\stalker\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "c:\games\stalker\gamedata\config\default_controls.ltx"...
[c:\games\stalker\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9460]: ATI Radeon HD 4800 Series
* GPU driver: 6.14.10.7093
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1129 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=11
load time=67 ms
* distortion: used, dev(30),need(14)
* SSample: 1152x864
* SSample: enabled
- r__tf_aniso 1
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1152x864
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [63 ms]
"c:\games\stalker\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 137887 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 5850 ms
* [prefetch] memory: 82315Kb
* phase time: 5878 ms
* phase cmem: 217669 K
Сервер: Старт...
* phase time: 94 ms
* phase cmem: 217681 K
Сервер: Загрузка симуляции жизни...
* phase time: 9 ms
* phase cmem: 217681 K
Загрузка игры "Иван_quicksave.sav"...
* Loading spawn registry...
* 14300 spawn points are successfully loaded
* Loading objects...
* 29048 objects are successfully loaded
* Game Иван_quicksave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\Иван_quicksave.sav' (7.865s)
* phase time: 7864 ms
* phase cmem: 335130 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 48 ms
* phase cmem: 334713 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 13 ms
* phase cmem: 334737 K
Открытие потока...
* phase time: 10 ms
* phase cmem: 334737 K
Загрузка формы объектов...
* phase time: 7442 ms
* phase cmem: 445686 K
Загрузка шейдеров...
* phase time: 536 ms
* phase cmem: 446736 K
Загрузка геометрии...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 56742 verts, 1773 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11053 verts, 345 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 50268 verts, 1570 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 741387 indices, 1448 Kb
* phase time: 119 ms
* phase cmem: 446895 K
Загрузка базы пространств...
* phase time: 15372 ms
* phase cmem: 456518 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 50 ms
* phase cmem: 456551 K
Загрузка секторов и порталов...
* Loading HOM: c:\games\stalker\gamedata\levels\marsh\level.hom
* phase time: 23 ms
* phase cmem: 456717 K
Загрузка ИИ объектов...
- Loading music tracks from 'marsh_musics'...
* phase time: 39 ms
* phase cmem: 456737 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 494 ms
* phase cmem: 476712 K
Загрузка текстур...
* t-report - base: 956, 231832 K
* t-report - lmap: 22, 22530 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 976 ms
* phase cmem: 476713 K
Клиент: Синхронизация...
* phase time: 19 ms
* phase cmem: 476713 K
* [win32]: free[800924 K], reserved[230104 K], committed[1066060 K]
* [ D3D ]: textures[254363 K]
* [x-ray]: crt heap[476710 K], process heap[440707 K], game lua[35996 K], engine lua[165 K], render[0 K]
* [x-ray]: economy: strings[13784 K], smem[28220 K]