* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 39685 files cached, 5521Kb memory used.
Init FileSystem 1.775778 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2026484 K], reserved[11168 K], committed[59436 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[13675 K], process heap[1141 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[8199 K], smem[0 K]
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:611]: NVIDIA GeForce 8800 GT
* GPU driver: 6.14.11.8206
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 617 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=593
load time=1667 ms
* distortion: used, dev(30),need(14)
* SSample: 800x600
* SSample: enabled
- r__tf_aniso 10
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 10
- r1_tf_mipbias 0.
* SSample: 800x600
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [97 ms]
"d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 135037 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 6919 ms
* [prefetch] memory: 84755Kb
* phase time: 6984 ms
* phase cmem: 217259 K
Сервер: Старт...
* phase time: 70 ms
* phase cmem: 217442 K
Сервер: Загрузка симуляции жизни...
* phase time: 7 ms
* phase cmem: 217442 K
Загрузка игры "bond_autosave.sav"...
* Loading spawn registry...
* 14300 spawn points are successfully loaded
* Loading objects...
* 28172 objects are successfully loaded
* Game bond_autosave is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\bond_autosave.sav' (6.647s)
* phase time: 6646 ms
* phase cmem: 309030 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 98 ms
* phase cmem: 307713 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 11 ms
* phase cmem: 307737 K
Открытие потока...
* phase time: 9 ms
* phase cmem: 307737 K
Загрузка формы объектов...
* phase time: 3183 ms
* phase cmem: 352654 K
Загрузка шейдеров...
* phase time: 487 ms
* phase cmem: 353596 K
Загрузка геометрии...
* [Loading VB] 65435 verts, 2044 Kb
* [Loading VB] 65236 verts, 2038 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 57122 verts, 1785 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43641 verts, 1363 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 780369 indices, 1524 Kb
* phase time: 886 ms
* phase cmem: 353782 K
Загрузка базы пространств...
* phase time: 274 ms
* phase cmem: 355558 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 79 ms
* phase cmem: 355584 K
Загрузка секторов и порталов...
* Loading HOM: d:\games\s.t.a.l.k.e.r\gamedata\levels\l05_bar\level.hom
* phase time: 28 ms
* phase cmem: 355845 K
Загрузка ИИ объектов...
* phase time: 44 ms
* phase cmem: 355881 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 474 ms
* phase cmem: 364397 K
Загрузка текстур...
* t-report - base: 995, 385741 K
* t-report - lmap: 8, 8193 K
* phase time: 3436 ms
* phase cmem: 364399 K
Клиент: Синхронизация...
* phase time: 13 ms
* phase cmem: 364399 K
* [win32]: free[965600 K], reserved[107712 K], committed[1023776 K]
* [ D3D ]: textures[393934 K]
* [x-ray]: crt heap[364397 K], process heap[543116 K], game lua[34547 K], engine lua[253 K], render[0 K]
* [x-ray]: economy: strings[13075 K], smem[28220 K]
! Cannot find saved game ~~~ save file is corrupt actor_binder:load single_player завис актор - сушите весла!
* Log file has been saved successfully!
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description :
[error]Arguments : LUA error: ...games\s.t.a.l.k.e.r\gamedata\scripts\xr_logic.script:1490: attempt to call field '?' (a nil value)
stack trace:
Добавлено (08.07.2010, 12:51)
---------------------------------------------
Народная солянка 2009 (версия от 13.12 + все патчи по 26.01 включительно) + дополнение от 17.04.10. AMD 64x2 6000, GeForce 8800 GTAsus , 3 Gb.
Помогите пожалуйста, вылет при переходе на любую локацию после разговора с Гавром - его уничтожение-Якут-вещи ГГ- найти Клыка в подземелье Агропрома. Проходил в разных вариантах, в разное время прохождения игры, переустанавливал НС 2 раза, заходил с разных локаций, с разными бронниками и оружием, беру с собой минимум, последний раз только Вал. В консоли все чисто, ни одной красной надписи. Пробовал с ранних сейвов - бесполезно, всегда один и тот же вылет. Ничего не правил, не ковырялся. Причем после разговора с Гавром не работает биорадар и спальник исчезает при использовании. Последний раз без спальника и биорадара. Прошел все квесты, игра встала. Лог вылета: [spoiler]* Detected CPU: AuthenticAMD , F15/M3/S3, 3013.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 39685 files cached, 5521Kb memory used.
Init FileSystem 1.775778 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2026484 K], reserved[11168 K], committed[59436 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[13675 K], process heap[1141 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[8199 K], smem[0 K]
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:611]: NVIDIA GeForce 8800 GT
* GPU driver: 6.14.11.8206
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 617 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=593
load time=1667 ms
* distortion: used, dev(30),need(14)
* SSample: 800x600
* SSample: enabled
- r__tf_aniso 10
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 10
- r1_tf_mipbias 0.
* SSample: 800x600
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [97 ms]
"d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 135037 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 6919 ms
* [prefetch] memory: 84755Kb
* phase time: 6984 ms
* phase cmem: 217259 K
Сервер: Старт...
* phase time: 70 ms
* phase cmem: 217442 K
Сервер: Загрузка симуляции жизни...
* phase time: 7 ms
* phase cmem: 217442 K
Загрузка игры "bond_autosave.sav"...
* Loading spawn registry...
* 14300 spawn points are successfully loaded
* Loading objects...
* 28172 objects are successfully loaded
* Game bond_autosave is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\bond_autosave.sav' (6.647s)
* phase time: 6646 ms
* phase cmem: 309030 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 98 ms
* phase cmem: 307713 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 11 ms
* phase cmem: 307737 K
Открытие потока...
* phase time: 9 ms
* phase cmem: 307737 K
Загрузка формы объектов...
* phase time: 3183 ms
* phase cmem: 352654 K
Загрузка шейдеров...
* phase time: 487 ms
* phase cmem: 353596 K
Загрузка геометрии...
* [Loading VB] 65435 verts, 2044 Kb
* [Loading VB] 65236 verts, 2038 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 57122 verts, 1785 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43641 verts, 1363 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 780369 indices, 1524 Kb
* phase time: 886 ms
* phase cmem: 353782 K
Загрузка базы пространств...
* phase time: 274 ms
* phase cmem: 355558 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 79 ms
* phase cmem: 355584 K
Загрузка секторов и порталов...
* Loading HOM: d:\games\s.t.a.l.k.e.r\gamedata\levels\l05_bar\level.hom
* phase time: 28 ms
* phase cmem: 355845 K
Загрузка ИИ объектов...
* phase time: 44 ms
* phase cmem: 355881 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 474 ms
* phase cmem: 364397 K
Загрузка текстур...
* t-report - base: 995, 385741 K
* t-report - lmap: 8, 8193 K
* phase time: 3436 ms
* phase cmem: 364399 K
Клиент: Синхронизация...
* phase time: 13 ms
* phase cmem: 364399 K
* [win32]: free[965600 K], reserved[107712 K], committed[1023776 K]
* [ D3D ]: textures[393934 K]
* [x-ray]: crt heap[364397 K], process heap[543116 K], game lua[34547 K], engine lua[253 K], render[0 K]
* [x-ray]: economy: strings[13075 K], smem[28220 K]
! Cannot find saved game ~~~ save file is corrupt actor_binder:load single_player завис актор - сушите весла!
* Log file has been saved successfully!
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description :
[error]Arguments : LUA error: ...games\s.t.a.l.k.e.r\gamedata\scripts\xr_logic.script:1490: attempt to call field '?' (a nil value)
stack trace: