* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 2022.00 mhz, 80-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 38054 files cached, 6396Kb memory used.
Init FileSystem 4.832192 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[1986356 K], reserved[19224 K], committed[91508 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[14001 K], process heap[717 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[7369 K], smem[0 K]
Executing config-script "d:\Игры\Олег\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[112], prop=[
! cant convert dik_name for dik[121], prop=[
! cant convert dik_name for dik[123], prop=[
! cant convert dik_name for dik[145], prop=[
! cant convert dik_name for dik[146], prop=[
! cant convert dik_name for dik[148], prop=[
[d:\Игры\Олег\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\Игры\Олег\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:\Игры\Олег\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "d:\Игры\Олег\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\Игры\Олег\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:649]: NVIDIA GeForce 9600M GT
* GPU driver: 7.15.11.7490
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1763 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=545
load time=1425 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 1
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [1412 ms]
"d:\Игры\Олег\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 133257 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 15705 ms
* [prefetch] memory: 84818Kb
* phase time: 15767 ms
* phase cmem: 215542 K
Сервер: Старт...
* phase time: 295 ms
* phase cmem: 215770 K
Сервер: Загрузка симуляции жизни...
* phase time: 28 ms
* phase cmem: 215771 K
Загрузка игры "19.sav"...
* Loading spawn registry...
* 14047 spawn points are successfully loaded
* Loading objects...
* 27975 objects are successfully loaded
* Game 19 is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\19.sav' (30.663s)
* phase time: 30661 ms
* phase cmem: 307278 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 204 ms
* phase cmem: 307278 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 80 ms
* phase cmem: 307302 K
Открытие потока...
* phase time: 59 ms
* phase cmem: 307302 K
Загрузка формы объектов...
* phase time: 10883 ms
* phase cmem: 356726 K
Загрузка шейдеров...
* phase time: 2047 ms
* phase cmem: 357618 K
Загрузка геометрии...
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 61226 verts, 1913 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 2002 verts, 62 Kb
* [Loading VB] 30140 verts, 941 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 915879 indices, 1788 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 64530 verts, 756 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 485238 indices, 947 Kb
* phase time: 2103 ms
* phase cmem: 357861 K
Загрузка базы пространств...
* phase time: 1836 ms
* phase cmem: 361423 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 252 ms
* phase cmem: 361481 K
Загрузка секторов и порталов...
* Loading HOM: d:\Игры\Олег\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l04_darkvalley\level.hom
* phase time: 102 ms
* phase cmem: 361651 K
Загрузка ИИ объектов...
- Loading music tracks from 'l04_darkvalley_musics'...
* phase time: 138 ms
* phase cmem: 361678 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 1248 ms
* phase cmem: 371759 K
Загрузка текстур...
* t-report - base: 1530, 692985 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 16870 ms
* phase cmem: 371761 K
Клиент: Синхронизация...
* phase time: 100 ms
* phase cmem: 371777 K
* [win32]: free[514376 K], reserved[42824 K], committed[1539888 K]
* [ D3D ]: textures[703226 K]
* [x-ray]: crt heap[371774 K], process heap[4678 K], game lua[43467 K], engine lua[204 K], render[0 K]
* [x-ray]: economy: strings[11384 K], smem[28243 K]
Имя события проблемы: APPCRASH
Имя приложения: XR_3DA.exe
Версия приложения: 0.0.0.0
Штамп времени приложения: 370f7f00
Имя модуля с ошибкой: xrGame.dll
Версия модуля с ошибкой: 0.0.0.0
Штамп времени модуля с ошибкой: 46c2c724
Код исключения: c0000005
Смещение исключения: 00238c22
Версия ОС: 6.0.6001.2.1.0.768.3
Код языка: 1049
Дополнительные сведения 1: 2c1c
Дополнительные сведения 2: 713b228a358fa011cb9ced534e72828e
Дополнительные сведения 3: 11d0
Дополнительные сведения 4: 855bf632c9949e186c0b2fa4e9f79f6d