Detected CPU: AuthenticAMD , F15/M11/S2, 2712.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 41795 files cached, 7169Kb memory used.
Init FileSystem 3.428239 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[d:\program files\gsc world publishing\s.t.a.l.k.e.r\profiles\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2024008 K], reserved[10960 K], committed[62120 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[13889 K], process heap[1138 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[6935 K], smem[0 K]
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[d:\program files\gsc world publishing\s.t.a.l.k.e.r\profiles\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:402]: NVIDIA GeForce 8600 GT
* GPU driver: 6.14.12.5896
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 999 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=587
load time=994 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [141 ms]
"d:\program files\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 106487 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 19771 ms
* [prefetch] memory: 84931Kb
* phase time: 19910 ms
* phase cmem: 182087 K
Сервер: Старт...
* phase time: 292 ms
* phase cmem: 181959 K
Сервер: Загрузка симуляции жизни...
* phase time: 22 ms
* phase cmem: 181959 K
Загрузка игры "admin_quicksave.sav"...
* Loading spawn registry...
* 14039 spawn points are successfully loaded
* Loading objects...
* 28525 objects are successfully loaded
* Game admin_quicksave is successfully loaded from file 'd:\program files\gsc world publishing\s.t.a.l.k.e.r\profiles\savedgames\admin_quicksave.sav' (16.489s)
* phase time: 16488 ms
* phase cmem: 275253 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 70 ms
* phase cmem: 275125 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 36 ms
* phase cmem: 275150 K
Открытие потока...
* phase time: 17 ms
* phase cmem: 275150 K
Загрузка формы объектов...
* phase time: 1575 ms
* phase cmem: 287963 K
Загрузка шейдеров...
* phase time: 442 ms
* phase cmem: 288697 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 60154 verts, 1879 Kb
* [Loading VB] 64539 verts, 2016 Kb
* [Loading VB] 7068 verts, 220 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 180858 indices, 353 Kb
* phase time: 347 ms
* phase cmem: 288700 K
Загрузка базы пространств...
* phase time: 70 ms
* phase cmem: 289383 K
Загрузка детальных объектов...
* phase time: 11 ms
* phase cmem: 289383 K
Загрузка секторов и порталов...
* Loading HOM: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\l12u_control_monolith\level.hom
* phase time: 27 ms
* phase cmem: 289521 K
Загрузка ИИ объектов...
- Loading music tracks from 'l12u_control_musics'...
* phase time: 69 ms
* phase cmem: 289557 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 1699 ms
* phase cmem: 293674 K
Загрузка текстур...
* t-report - base: 762, 387942 K
* t-report - lmap: 6, 6144 K
* phase time: 2434 ms
* phase cmem: 293676 K
Клиент: Синхронизация...
* phase time: 29 ms
* phase cmem: 293676 K
* [win32]: free[1031708 K], reserved[139296 K], committed[926084 K]
* [ D3D ]: textures[394087 K]
* [x-ray]: crt heap[293673 K], process heap[514400 K], game lua[31193 K], engine lua[220 K], render[0 K]
* [x-ray]: economy: strings[11505 K], smem[28220 K]
! Missing ogg-comment, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_0.ogg
! Missing ogg-comment, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_1.ogg
! Missing ogg-comment, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_2.ogg
! Missing ogg-comment, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\weapons\tm_val_shot_3.ogg
* Log file has been saved successfully!
* MEMORY USAGE: 255379 K
invalid file name
* Saving spawns...
* Saving objects...
* 28523 objects are successfully saved
* Game Admin_autosave.sav is successfully saved to file 'd:\program files\gsc world publishing\s.t.a.l.k.e.r\profiles\savedgames\admin_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [253 ms]
"d:\program files\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 17 ms
* phase cmem: 228345 K
Сервер: Старт...
* phase time: 363 ms
* phase cmem: 228411 K
Сервер: Загрузка симуляции жизни...
* phase time: 25 ms
* phase cmem: 228411 K
Загрузка игры "admin_autosave.sav"...
* Loading spawn registry...
* 14039 spawn points are successfully loaded
* Loading objects...
* 28523 objects are successfully loaded
* Game admin_autosave is successfully loaded from file 'd:\program files\gsc world publishing\s.t.a.l.k.e.r\profiles\savedgames\admin_autosave.sav' (18.989s)
* phase time: 18988 ms
* phase cmem: 285236 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 44 ms
* phase cmem: 284593 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 46 ms
* phase cmem: 284617 K
Открытие потока...
* phase time: 19 ms
* phase cmem: 284617 K
Загрузка формы объектов...
* phase time: 10536 ms
* phase cmem: 359085 K
Загрузка шейдеров...
* phase time: 2119 ms
* phase cmem: 359790 K
Загрузка геометрии...
* [Loading VB] 64443 verts, 2013 Kb
* [Loading VB] 63891 verts, 1996 Kb
* [Loading VB] 10511 verts, 328 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65499 verts, 2046 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65471 verts, 2045 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 3714 verts, 116 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 34492 verts, 1077 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 537219 indices, 1049 Kb
* phase time: 1632 ms
* phase cmem: 360031 K
Загрузка базы пространств...
* phase time: 3646 ms
* phase cmem: 361704 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 338 ms
* phase cmem: 361714 K
Загрузка секторов и порталов...
* Loading HOM: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\l12_stancia_2\level.hom
* phase time: 27 ms
* phase cmem: 361861 K
Загрузка ИИ объектов...
- Loading music tracks from 'l12_stancia_2_musics'...
* phase time: 142 ms
* phase cmem: 361974 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 36 ms
* phase cmem: 368454 K
Загрузка текстур...
* t-report - base: 995, 494896 K
* t-report - lmap: 18, 18434 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 3628 ms
* phase cmem: 368459 K
Клиент: Синхронизация...
* phase time: 23 ms
* phase cmem: 368459 K
* [win32]: free[733240 K], reserved[62456 K], committed[1301392 K]
* [ D3D ]: textures[513330 K]
* [x-ray]: crt heap[368457 K], process heap[759022 K], game lua[31108 K], engine lua[266 K], render[341 K]
* [x-ray]: economy: strings[37875 K], smem[28524 K]