ЛОГ
* Detected CPU: Intel® Pentium® D CPU 2.66GHz [GenuineIntel], F15/M4/S7, 2666.00 mhz, 103-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 54291 files cached, 8552Kb memory used.
Init FileSystem 14.820189 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 00805548CA869E992625B2B99EC003D6
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files\s.t.a.l.k.e.r. lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[1961392 K], reserved[19784 K], committed[115912 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16743 K], process heap[16743 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7351 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files\s.t.a.l.k.e.r. lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files\s.t.a.l.k.e.r. lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files\s.t.a.l.k.e.r. lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command: ;please
! Unknown command: ;aa
[c:\program files\s.t.a.l.k.e.r. lost alpha\] successfully loaded.
Executing config-script "c:\program files\s.t.a.l.k.e.r. lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files\s.t.a.l.k.e.r. lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\program files\s.t.a.l.k.e.r. lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:A65]: NVIDIA GeForce 210
* GPU driver: 9.18.13.3165
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1475 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 4
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[1718052 K], reserved[36968 K], committed[342068 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[118129 K], process heap[118129 K], game lua[3477 K], render[256 K]
* [x-ray]: economy: strings[6932 K], smem[0 K]
"c:\program files\s.t.a.l.k.e.r. lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 126184 K
* phase time: 49 ms
* phase cmem: 121456 K
$ LA_DBG:[15932] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326)
$ LA_DBG:[15932] level_weathers:initing level_weathers
$ LA_DBG:[15932] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 700 ms
* phase cmem: 125973 K
* phase time: 7 ms
* phase cmem: 125955 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33891 objects are successfully loaded
* Loading Store...
$ LA_DBG:[15932] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[15932] load_storehouse: size=[16]/[3184]bytes : Build=[5529]
$ LA_DBG:[15932] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[15932] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16919.316]kB
$ LA_DBG:[15932] GameTime=[23:48:43] Map(27)=[la08_deadcity], knowMaps=[12]
* Log file has been saved successfully!
* Game zabroshenij_gorod is successfully loaded from file 'c:\program files\s.t.a.l.k.e.r. lost alpha\appdata\savedgames\zabroshenij_gorod.sav' (12.126s)
* phase time: 12125 ms
* phase cmem: 191481 K
* phase time: 100 ms
* phase cmem: 191679 K
* client : connection accepted - <>
* phase time: 57 ms
* phase cmem: 191727 K
* phase time: 18 ms
* phase cmem: 191727 K
* phase time: 14320 ms
* phase cmem: 307071 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w_dt
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader avg4
* phase time: 1406 ms
* phase cmem: 311407 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 64854 verts, 2026 Kb
* [Loading VB] 17579 verts, 549 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 17898 verts, 559 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 29485 verts, 921 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 977256 indices, 1908 Kb
* phase time: 2286 ms
* phase cmem: 311862 K
* phase time: 277 ms
* phase cmem: 316623 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 56059 v(20), 34831 p
* [DETAILS] Batch(61), VB(1094K), IB(204K)
* phase time: 199 ms
* phase cmem: 316676 K
* Loading HOM: c:\program files\s.t.a.l.k.e.r. lost alpha\gamedata\levels\la08_deadcity\level.hom
* phase time: 162 ms
* phase cmem: 317475 K
* phase time: 702 ms
* phase cmem: 317541 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 567 ms
* phase cmem: 339770 K
* t-report - base: 1312, 569145 K
* t-report - lmap: 30, 30723 K
* phase time: 32533 ms
* phase cmem: 364235 K
* phase time: 933 ms
* phase cmem: 364232 K
* [win32]: free[645472 K], reserved[49836 K], committed[1401780 K]
* [ D3D ]: textures[610967 K]
* [x-ray]: crt heap[364232 K], process heap[364232 K], game lua[35445 K], render[260 K]
* [x-ray]: economy: strings[22187 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[84517] level_weathers:presets level_weathers
$ LA_DBG:[84517] level_weathers:r1 active
$ LA_DBG:[84517] level_weathers:WeatherManager:__init: r2_active = false : 23:56:43
$ LA_DBG:[84517] level_weathers:has sav