1 вылет при переходе в пещеру
2 вылет выход из пещеры
и ещё один вылет при загрузки после смерти по авто сейву
Стоит - Narodnaya Solyanka 2009-2010 Featured Installer
Моя система
4.00 gb оперы (32 бита Винда 7) доступно 3.25 gb
GeForce 9600 GT 1 bg Видос
Лог после вылета
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 40912 files cached, 5633Kb memory used.
Init FileSystem 0.986450 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\games\s.t.a.l.k.e.r\profiles\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[1959912 K], reserved[24344 K], committed[112832 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[12084 K], process heap[1710 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[6856 K], smem[0 K]
Executing config-script "c:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[c:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[c:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\games\s.t.a.l.k.e.r\profiles\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 8.17.11.9675
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2399 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=585
load time=51 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias -0.5
Starting engine...
Loading DLL: xrGameSpy.dll
! Invalid ogg-comment version, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_l.ogg
! Invalid ogg-comment version, file: c:\games\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_r.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias -0.5
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [356 ms]
"c:\games\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 129317 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 3514 ms
* [prefetch] memory: 84811Kb
* phase time: 3534 ms
* phase cmem: 211596 K
Сервер: Старт...
* phase time: 60 ms
* phase cmem: 211841 K
Сервер: Загрузка симуляции жизни...
* phase time: 9 ms
* phase cmem: 211841 K
Загрузка игры "murder_autosave.sav"...
* Loading spawn registry...
* 14039 spawn points are successfully loaded
* Loading objects...
* 27572 objects are successfully loaded
* Game murder_autosave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r\profiles\savedgames\murder_autosave.sav' (5.687s)
* phase time: 5686 ms
* phase cmem: 303262 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 19 ms
* phase cmem: 303262 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 13 ms
* phase cmem: 303287 K
Открытие потока...
* phase time: 12 ms
* phase cmem: 303287 K
Загрузка формы объектов...
* phase time: 28 ms
* phase cmem: 303828 K
Загрузка шейдеров...
* phase time: 75 ms
* phase cmem: 304516 K
Загрузка геометрии...
* [Loading VB] 1447 verts, 45 Kb
* [Loading VB] 12029 verts, 375 Kb
* [Loading IB] 110592 indices, 216 Kb
* [Loading VB] 9511 verts, 111 Kb
* [Loading IB] 121962 indices, 238 Kb
* phase time: 13 ms
* phase cmem: 304517 K
Загрузка базы пространств...
* phase time: 13 ms
* phase cmem: 304573 K
Загрузка детальных объектов...
* phase time: 11 ms
* phase cmem: 304573 K
Загрузка секторов и порталов...
WARNING: Occlusion map 'c:\games\s.t.a.l.k.e.r\gamedata\levels\peshera\level.hom' not found.
* phase time: 12 ms
* phase cmem: 304577 K
Загрузка ИИ объектов...
- Loading music tracks from 'peshera_musics'...
* phase time: 12 ms
* phase cmem: 304589 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 166 ms
* phase cmem: 307237 K
Загрузка текстур...
* t-report - base: 1049, 548965 K
* t-report - lmap: 5, 5120 K
* phase time: 234 ms
* phase cmem: 307239 K
Клиент: Синхронизация...
* phase time: 14 ms
* phase cmem: 307243 K
* [win32]: free[791664 K], reserved[56748 K], committed[1248676 K]
* [ D3D ]: textures[554085 K]
* [x-ray]: crt heap[307241 K], process heap[8502 K], game lua[45588 K], engine lua[178 K], render[0 K]
* [x-ray]: economy: strings[10281 K], smem[28220 K]
* Log file has been saved successfully!
* MEMORY USAGE: 271023 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias -0.5
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 275048 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias -0.5
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [336 ms]
* MEMORY USAGE: 272482 K
* Saving spawns...
* Saving objects...
* 27638 objects are successfully saved
* Game Murder_autosave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r\profiles\savedgames\murder_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias -0.5
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [418 ms]
"c:\games\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 262498 K
Сервер: Старт...
* phase time: 1109 ms
* phase cmem: 262328 K
Сервер: Загрузка симуляции жизни...
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias -0.5
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
stack trace:
001B:001F5D1A xrCDB.dll
001B:0040761D XR_3DA.exe, xrXRC::ray_query()
001B:04E0990B xrRender_R2.dll
001B:04E09499 xrRender_R2.dll
Добавлено (06.05.2010, 13:14)
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Вылетает по системной ошибке забыл заскринить