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Вылеты Солянки-2


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#87047
RUS_D

RUS_D

    Главный АДМИН

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Репутация: 6815 Постов: 3061
  • Skype:rus_did
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Уважаемые пользователи!

В своих постах НЕОБХОДИМО указывать:

1. Обязательно - версию Солянки, с патчами или без (если ДА, то с какими)
Ставились ли какие нибудь дополнительные примочки поверх Солянки, делались ли какие либо правки.
2. Обязательно - текст лога при вылете!
Файл с текстом лога находится здесь:

рус. ХР: C:\Documents and Settings\All Users\Документы\STALKER-SHOC\logs\xray_<ваше имя пользователя>.log
англ. ХР: C:\Documents and Settings\All Users\Documents\STALKER-SHOC\logs\xray_<ваше имя пользователя>.log
Виста: C:\Users\Public\Documents\STALKER-SHOC\logs\xray_<ваше имя пользователя>.log
Вин 7: C:\Users\Public\Documents\STALKER-SHOC\logs\xray_<ваше имя пользователя>.log
(Или же после вылета откройте блокнот или любой другой текстовый редактор и выберите в опциях "вставить", либо используйте сочетание клавиш: "ctrl+v" ..(Если имеется ошибка "FATAL ERROR", то она автоматом вставится в блокнот, нужно скопировать текст и вставить его в свое сообщение))..

3. Обстоятельства, при которых произошел вылет.
4. Обязательно указывать конфигурацию компьютера!

 

Внимание!
Посты без указанных выше данных рассматриваться не будут и могут быть удалены, по усмотрению модераторов!


И прежде чем задать вопрос, загляните в эту тему

Возможно окажется, что по Вашей проблеме давно есть решение ..

 

Лог вылета прячем под СПОЙЛЕР ..Нарушители будут наказываться!

Как убрать текст под спойлер

Выделяем нужный текст и жмем кнопочку "spoiler" вверху формы ответа.
4a554ab4e5ddddc3a7f1380b16f40a494e6fbb16
 

Посты с благодарностями конечно приятны, но - убедительная просьба, не засоряйте тему благодарностями, а выражайте их в репе, в личке или в специальной теме: Спaсибо говорим друг другу

Посты со "спасибами" удаляются без объяснений.
 
Вылеты с посторонними аддонами (модами) обсуждаются в соответствующих темах!
 
Поверьте, все вышенаписанное не блажь Администрации, а всего лишь самые необходимые требования для решения Ваших проблем!
 
Для тех, у кого есть проблема со "сходкой авторитетов" на Агро, после оживления Мухи и перехода из Госпиталя.
 
(Не появляются вертушки и сами "авторитеты")
Руководство по ковырянию

1. После перехода говорим с Мухой и Призраком, сохраняемся - выходим из игры.
Внимание! Делаем резервную копию файла перед правкой!
2. Находим в файле: \gamedata\scripts\bind_stalker.script
строку:
function actor_binder:update(delta)
Сразу под ней добавляем:
 db.actor:give_info_portion("spawn_pervay_vertuha")
db.actor:give_info_portion("spawn_vtoray_vertuha")

Сохраняем изменения в файле!
3. Загружаем предварительно сделанное сохранение.
Сразу после загрузки наблюдаем появление всех участников сходки, но как бы ниоткуда.. Вертушек не будет, это не исправляется.
4. Сразу сохраняемся, выходим из игры и заменяем файл на оригинальный (резервный), либо комментируем добавленные строки таким образом:
--[[db.actor:give_info_portion("spawn_pervay_vertuha")
db.actor:give_info_portion("spawn_vtoray_vertuha")]]
При комментировании строк не забываем снова сохранить изменения.
5. Загружаем последнюю сохранку - ждем окончания переговоров, наблюдаем "отлет" авторитетов (просто исчезают), говорим с Архарой и "ожившим" Клыком.
Далее - по сюжету.

 
 
Для тех, кто не умеет/боится править файлы или файлы игры запакованы в архивы __.db*
 
Ссылка на папку Я.Диска:
http://yadi.sk/d/5CDBPRzFHLHdF

Там лежат готовые правки по отсутствию сходки.
Выбираете архив соответствующий вашему игровому набору, скачиваете, распаковываете и папку "геймдата" помещаете в основную папку игры, соглашаясь на замену файла, если потребуется.
Если файл не заменялся, т.е. в распакованном виде его изначально у вас не было - просто удалите его (не всю папку "геймдата", а только файл "bind_stalker.script") после спавна учатников сходки.
Если папки "геймдата" до установки правки у вас не было вообще - удаляйте всю папку.
Не забудьте сохранить игру перед удалением.

Архивы обзываются так:
 
1. Sol_03.09.10.zip -- для чистой Солянки от 03.09.10
2. Sol+OOP.zip -- для Соли + ООП (без каких либо других аддонов и дополнений)
3. Sol+OOP+Kollect.zip - Соль + ООП + Коллекционер
4. Sol+OOP+K+MA.zip - Соль + ООП + К + МА ( он же "ОП" - Объединенный Пак)
5. Sol+OOP+K+MA+Chess.zip - то же что выше, но с "Шахматистом"
6. Sol+DMX_1.3.5.zip - Соль + ДМХ 1.3.5
 
В дальнейшем, при загрузке сохранений на Агро, сделанных после сходки, или при последующих заходах на локу, будет вылезать "ахтунг" с руганью на неудалившиеся рестрикторы:
fin_priz_dell_restrictor
fin_dok_dell_restrictor
fin_pili_dell_restrictor
arh2_dell2_restrictor

Можно либо не обращать на "ахтунг" внимания, если не сильно раздражает и вылетов при этом не происходит, либо удалить рестрикторы по методу удаления глючных объектов.. Ссылка на инструкцию здесь:
http://stalker-world...k-nim/?p=107200
http://stalker-world...k-nim/?p=107200http://stalker-worlds.ru/forum/topic/261-sbornik-vyletov-i-reshenii-k-nim/?p=107200][/url]
http://stalker-world...k-nim/?p=107200http://stalker-worlds.ru/forum/topic/261-sbornik-vyletov-i-reshenii-k-nim/?p=107200[/url[/url]
Готовый код для удаления (вставить вместо закомментированного или соответственно отредактировать имеющийся)
local bad_object_names = {"fin_priz_dell_restrictor", "fin_dok_dell_restrictor", "fin_pili_dell_restrictor", "arh2_dell2_restrictor" }
local i, se_name, se_obj

for i, se_name in ipairs(bad_object_names) do
     se_obj = alife():object(se_name)
     if se_obj then
       news_manager.send_tip(db.actor,"Удалили глючный ствол:"..se_name,nil,nil,1000)
       alife():release(se_obj, true)
     end
end
Выбираете архив соответствующий вашему игровому набору.
 Скачиваете, распаковываете и папку  gamedata  помещаете в основную папку игры, соглашаясь на замену файла, если потребуется.

После установки - действовать с п.3 и далее, читаем выше.


#421
LOMAK

LOMAK

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    22-August 16
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Репутация: 0
  • Страна проживания:россия
  • Реальное имя:николай
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  • Город:воронеж

нашел папку с логами.но как их выложить не знаю... я в этом не очень силён..



#422
LOMAK

LOMAK

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    22-August 16
  • 5 Cообщений
  • Пропуск №: 24026


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  • Страна проживания:россия
  • Реальное имя:николай
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  • Город:воронеж

08-22-16_20-57-32.mdmp
* Detected CPU: AuthenticAMD , F15/M4/S2, 2812.00 mhz, 67-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 51156 files cached, 9398Kb memory used.
Init FileSystem 2.692799 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
using OGSE.DLL rev.62 build Mar 6 2016
Loaded: extensions\ogse.dll
Loading DLL: xrGame.dll
* [win32]: free[1971696 K], reserved[31728 K], committed[93664 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18224 K], process heap[715 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[11071 K], smem[0 K]
Executing config-script "d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\config\rspec_low.ltx"...
[d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\config\rspec_low.ltx] successfully loaded.
Executing config-script "d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\config\default_controls.ltx"...
[d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\config\default_controls.ltx] successfully loaded.
[d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\_userdata\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
Loaded: extensions\ogse.dll
* GPU [vendor:10DE]-[device:E23]: NVIDIA GeForce GTX 460 SE
* GPU driver: 10.18.13.5362
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1737 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_noblend'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=367
load time=2272 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
Shadow Map resolution: 2048x2048
OS VERSION: VISTA OR ABOVE
- r__tf_aniso 6
- r2_tf_mipbias 0.12
--SetLogCallback to file d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\_userdata\logs\_ogse.log
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~ loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
open_global_ns - start
open_global_ns - end
~~ loaded
file: xp
~~ _G : os.clock() = 10.392000198364 math.randomseed()
Starting engine...
CLensFlareDescriptor::load: sect = flares_sun_rise
CLensFlareDescriptor::load: sect = flares_moon
CLensFlareDescriptor::load: sect = no_flares
CLensFlareDescriptor::load: sect = sun_rise
CLensFlareDescriptor::load: sect = clear_morning
CLensFlareDescriptor::load: sect = clear_day
CLensFlareDescriptor::load: sect = flares_clear2
CLensFlareDescriptor::load: sect = partly_halo
CLensFlareDescriptor::load: sect = cloudy
CLensFlareDescriptor::load: sect = sun_rise_cloudy
CLensFlareDescriptor::load: sect = cloudy_morning
CLensFlareDescriptor::load: sect = flares_clear
CLensFlareDescriptor::load: sect = flares_clear_sunset
Loading DLL: xrGameSpy.dll
Loaded: extensions\ogse.dll
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 6
- r2_tf_mipbias 0.12
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [0 ms]
Config-file [d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\_userdata\user.ltx] saved successfully
* MEMORY USAGE: 144231 K
Loaded: extensions\ogse.dll
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 6
- r2_tf_mipbias 0.12
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
Config-file [d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\_userdata\user.ltx] saved successfully
* MEMORY USAGE: 144231 K
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 6
- r2_tf_mipbias 0.12
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [226 ms]
"d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 144459 K
Собираюсь в дорогу
Loading objects...
Loading models...
* [prefetch] time: 6727 ms
* [prefetch] memory: 4194303Kb
* phase time: 6770 ms
* phase cmem: 137903 K
Собираюсь в дорогу
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~ loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
open_global_ns - start
open_global_ns - end
~~ loaded
file: xp
! Cannot find saved game ~~~ sandbox initialized
* Log file has been saved successfully!
* phase time: 232 ms
* phase cmem: 137908 K
Собираюсь в дорогу
* phase time: 2 ms
* phase cmem: 137909 K
Собираюсь в дорогу
* Creating new game...
* Loading spawn registry...
* 15840 spawn points are successfully loaded
* Saving spawns...
* Saving objects...
* 28714 objects are successfully saved
* Game all.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\_userdata\savedgames\all.sav'
* New game is successfully created!
* phase time: 12708 ms
* phase cmem: 197458 K
Прощаюсь со всеми
MaxPlayers = 32
* phase time: 116 ms
* phase cmem: 197330 K
Прощаюсь со всеми
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 29 ms
* phase cmem: 197354 K
Прощаюсь со всеми
* phase time: 18 ms
* phase cmem: 197354 K
Прощаюсь со всеми
* phase time: 4352 ms
* phase cmem: 270022 K
Прощаюсь со всеми
* phase time: 446 ms
* phase cmem: 271817 K
Прощаюсь со всеми
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 14030 verts, 164 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 718302 indices, 1402 Kb
* phase time: 608 ms
* phase cmem: 272192 K
Прощаюсь со всеми
* phase time: 1280 ms
* phase cmem: 276506 K
Прощаюсь со всеми
* [DETAILS] VertexConsts(256), Batch(80)
* [DETAILS] 53360 v(20), 34560 p
* [DETAILS] Batch(80), VB(1042K), IB(202K)
* phase time: 110 ms
* phase cmem: 276533 K
Прощаюсь со всеми
* Loading HOM: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\levels\l01_escape\level.hom
* phase time: 88 ms
* phase cmem: 276709 K
Прощаюсь со всеми
- Loading music tracks from 'l01_escape_musics'...
* phase time: 117 ms
* phase cmem: 277058 K
Прощаюсь со всеми
- Game configuring : Started
- Game configuring : Finished
* phase time: 327 ms
* phase cmem: 283837 K
Прощаюсь со всеми
* t-report - base: 1304, 803377 K
* t-report - lmap: 5, 5120 K
* phase time: 8996 ms
* phase cmem: 283837 K
Отправляюсь в Зону
* phase time: 25 ms
* phase cmem: 283837 K
* [win32]: free[530984 K], reserved[65912 K], committed[1500192 K]
* [ D3D ]: textures[808497 K]
* [x-ray]: crt heap[283837 K], process heap[37766 K], game lua[40359 K], engine lua[317 K], render[0 K]
* [x-ray]: economy: strings[13987 K], smem[0 K]
Loaded: extensions\ogse.dll
file: .
file: ..
file: LuaXML_lib.dll
--try to load LuaXML_lib.dll
fname: LuaXML_lib
~~ loaded
file: ogse.dll
--try to load ogse.dll
fname: ogse
~~ loaded
file: xp
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_benchmark.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_benchmark.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_campfire.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_campfire.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_critical_hit.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_critical_hit.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_dynamic_hud.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_dynamic_hud.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_grenade_switcher.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_grenade_switcher.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_lang_switch.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_lang_switch.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_rebind_key.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_rebind_key.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_ui_item_effects.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_ui_item_effects.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_unist.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_unist.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_st_mgr.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_st_mgr.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_night_vision.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_night_vision.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_inventory_proxy.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_inventory_proxy.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_babah_proxy.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_babah_proxy.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_def_video_settings.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_def_video_settings.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_remove_ammo.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_remove_ammo.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_grenade_flash.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_grenade_flash.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_hotkeys_proxy.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_hotkeys_proxy.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_restore_active_slot.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_restore_active_slot.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_move_all_items.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_move_all_items.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_zamok_proxy.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_zamok_proxy.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_sleep_mgr.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_sleep_mgr.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_lights_mgr.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_lights_mgr.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_weather_mgr.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_weather_mgr.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_surge_mgr.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_surge_mgr.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ui_ogse_quicklaunch.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ui_ogse_quicklaunch.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_deadmans_table_proxy.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_deadmans_table_proxy.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_sdata_proxy.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_sdata_proxy.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_actor_conditions_mgr.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_actor_conditions_mgr.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\arc_radiation.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\arc_radiation.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_weight_control.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_weight_control.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_skat15_control.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_skat15_control.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_art_degrad.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_art_degrad.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_remkit.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_remkit.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\smart_monster_parts.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\smart_monster_parts.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_busy_hands.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_busy_hands.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_lc_fixes.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_lc_fixes.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_hand_teleporter.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_hand_teleporter.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_arc_proxy.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_arc_proxy.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_acumm.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_acumm.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_2p.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_2p.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_hud_fx.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_hud_fx.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_player_ogg_proxy.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_player_ogg_proxy.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_fast_inv_drop.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_fast_inv_drop.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_rukzak.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_rukzak.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_switch_scope.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_switch_scope.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_amk_respawners.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_amk_respawners.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\se_respawn.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\se_respawn.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_walking_stalkers.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_walking_stalkers.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_monster_microquest.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_monster_microquest.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_fixes.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_fixes.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_particles.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_particles.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_torch.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_torch.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_vips.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_vips.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_ogse_relations.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_ogse_relations.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\anom_remover.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\anom_remover.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_anomaly_evader.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_anomaly_evader.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_respawn.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_respawn.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\xrs_battle_ai.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\xrs_battle_ai.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\xr_combat_ignore.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\xr_combat_ignore.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_enemies.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_enemies.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_amulet_monolith.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_amulet_monolith.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_invisible_outfit.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_invisible_outfit.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\bind_det_arts.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\bind_det_arts.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\task_manager.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\task_manager.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\trade_manager.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\trade_manager.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\arc_main.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\arc_main.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\art_hit.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\art_hit.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_monster_attack.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_monster_attack.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\battle.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\battle.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\xr_sound.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\xr_sound.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_energy_drink.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_energy_drink.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_exo_m134.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_exo_m134.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\nano_suit_moduls.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\nano_suit_moduls.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_wpn.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_wpn.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_hitfx.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\ogse_hitfx.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\death_manager.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\death_manager.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\bind_fot.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\bind_fot.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\marsh_radiation.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\marsh_radiation.script: No such file or directory
module: d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_memuse.script
error: cannot open d:\games\s.t.a.l.k.e.r. trilogy\s.t.a.l.k.e.r. trilogy\shoc\op2+ogse\gamedata\scripts\dsh_memuse.script: No such file or directory
-- --==<| Printing storage usage information |>==-- -
number of storages: 1
1 : total space = 8000, free space = 7897, items count = 2
! Cannot find saved game ~#i#:netpacket_pda: cоздан ПДА для нетпакета с id: 29053
dsh: deleting generators_bloodsucker_strong1
dsh: creating generators_bloodsucker_strong1, spawn_id = 1771
dsh: deleting red_m_poltergeist_normal_tele
dsh: creating red_m_poltergeist_normal_tele, spawn_id = 14945
dsh: deleting gen_bloodsucker_na_krushe
dsh: creating gen_bloodsucker_na_krushe, spawn_id = 1816
dsh: deleting gener_electro_chim2_podstanziy
dsh: creating gener_electro_chim2_podstanziy, spawn_id = 1848
dsh: deleting gener_electro_chim1_podstanziy
dsh: creating gener_electro_chim1_podstanziy, spawn_id = 1847
dsh: deleting red_m_poltergeist_normal_tele_0000
dsh: creating red_m_poltergeist_normal_tele_0000, spawn_id = 14946
dsh: deleting red_m_poltergeist_strong_flame
dsh: creating red_m_poltergeist_strong_flame, spawn_id = 14943
dsh: deleting red_bloodsucker_strong_0002
dsh: creating red_bloodsucker_strong_0002, spawn_id = 14936
dsh: deleting red_psy_dog_phantom
dsh: found aes_space_restrictor_sound_battle_0000, removing...
dsh: found aes_space_restrictor_sound_battle_0001, removing...
dsh: found pri_ambient_battle_sound_zone_0000, removing...
dsh: found pri_ambient_battle_sound_zone_0001, removing...
dsh: found pri_ambient_battle_sound_zone_0002, removing...
dsh: found pri_ambient_battle_sound_zone_0003, removing...
1
1_
2
i=0
InitEnvDescriptor
key: sun_shafts_length
key: rain_density
key: rain_max_drop_angle
key: sky_color
key: fog_density
key: bolt_duration
key: far_plane
key: bolt_period
key: exec_time
key: fog_distance
key: env_ambient
key: sun_shafts
key: fog_color
key: clouds_color
key: thunderbolt
thunderbolt_name:
thunderbolt_id: -1
key: hemi_color
key: sun_dir
key: sky_rotation
key: rain_color
key: sky_texture
key: flares
flares_name: clear_morning
lens_flare_id: 4
key: rain_increase_speed
key: ambient
key: sun_color
key: clouds_texture
key: moon_road_intensity
key: wind_velocity
key: wind_direction
init done
i=1
InitEnvDescriptor
key: sun_shafts_length
key: rain_density
key: rain_max_drop_angle
key: sky_color
key: fog_density
key: bolt_duration
key: far_plane
key: bolt_period
key: exec_time
key: fog_distance
key: env_ambient
key: sun_shafts
key: fog_color
key: clouds_color
key: thunderbolt
thunderbolt_name:
thunderbolt_id: -1
key: hemi_color
key: sun_dir
key: sky_rotation
key: rain_color
key: sky_texture
key: flares
flares_name: clear_morning
lens_flare_id: 4
key: rain_increase_speed
key: ambient
key: sun_color
key: clouds_texture
key: moon_road_intensity
key: wind_velocity
key: wind_direction
init done
1 - env0: 25200.000000, env1: 28800.000000
1 - envd0: 28800.000000, envd1: 25200.000000
2 - env0: 25200.000000, env1: 28800.000000
2 - envd0: 28800.000000, envd1: 25200.000000
3 - env0: 25200.000000, env1: 28800.000000
3 - envd0: 25200.000000, envd1: 28800.000000
stack trace:


[error][ 8] : Недостаточно памяти для обработки команды.



#423
kruger33

kruger33

    Пришедший

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  • Пользователь

<- Информация ->
  • Регистрация:
    08-December 16
  • 4 Cообщений
  • Пропуск №: 25553


Репутация: 0
  • Страна проживания:Россия
  • Реальное имя:Владимир
  • Пол:Мужчина
  • Город:Владимир

1. Народная солянка 2010, от 19,04.10, + дополнение от 14.08.10 с МГ, + патч от 20.08.10, + патч от 03.09.10, + фикс для слабых мониторов, + адаптация прицелов для версии 1.0005 - 1.0006.
Правки: уменьшен респавн крыс на всех локациях, отключен час ужаса, отключен сон ГП.

2. 

   

xrai_1.log

* Detected CPU: GenuineIntel P3 family, F6/M15/S11, 2709.00 mhz, 70-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2
 
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 41052 files cached, 5886Kb memory used.
Init FileSystem 13.874286 sec
'xrCore' build 3312, Feb 27 2008
 
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[1968408 K], reserved[50964 K], committed[77716 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[13318 K], process heap[682 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[8324 K], smem[0 K]
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_high.ltx"...
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_skeleton_update
[d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:611]: NVIDIA GeForce 8800 GT 
* GPU driver: 9.18.13.4195
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1252 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=322
load time=526 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 4
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [333 ms]
"d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe" 
* phase time: 0 ms
* phase cmem: 138957 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time:    19077 ms
* [prefetch] memory:  82160Kb
* phase time: 19137 ms
* phase cmem: 218584 K
Сервер: Старт...
* phase time: 238 ms
* phase cmem: 218835 K
Сервер: Загрузка симуляции жизни...
* phase time: 10 ms
* phase cmem: 218835 K
Загрузка игры "003.sav"...
* Loading spawn registry...
* 15270 spawn points are successfully loaded
* Loading objects...
* 30579 objects are successfully loaded
* Game 003 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\003.sav' (8.982s)
* phase time: 8982 ms
* phase cmem: 306412 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 151 ms
* phase cmem: 306219 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 42 ms
* phase cmem: 306243 K
Открытие потока...
* phase time: 50 ms
* phase cmem: 306243 K
Загрузка формы объектов...
* phase time: 4596 ms
* phase cmem: 378911 K
Загрузка шейдеров...
* phase time: 525 ms
* phase cmem: 379831 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 14030 verts, 164 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 718302 indices, 1402 Kb
* phase time: 945 ms
* phase cmem: 380191 K
Загрузка базы пространств...
* phase time: 757 ms
* phase cmem: 384379 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 144 ms
* phase cmem: 384422 K
Загрузка секторов и порталов...
* Loading HOM: d:\games\s.t.a.l.k.e.r\gamedata\levels\l01_escape\level.hom
* phase time: 60 ms
* phase cmem: 384611 K
Загрузка ИИ объектов...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 180 ms
* phase cmem: 384644 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 564 ms
* phase cmem: 393585 K
Загрузка текстур...
* t-report - base: 1592, 750245 K
* t-report - lmap: 7, 7168 K
* phase time: 12132 ms
* phase cmem: 393586 K
Солянка: Синхронизация...
* phase time: 73 ms
* phase cmem: 393586 K
* [win32]: free[348604 K], reserved[76844 K], committed[1671640 K]
* [ D3D ]: textures[757414 K]
* [x-ray]: crt heap[393583 K], process heap[52063 K], game lua[47611 K], engine lua[190 K], render[0 K]
* [x-ray]: economy: strings[12542 K], smem[28220 K]
sv destroy object [289][amk_zone_sakbuzz_weak:amk_zone_sakbuzz_weak0289] [148889]
sv destroy object [565][amk_zone_mosquito_bald_average:amk_zone_mosquito_bald_average0565] [148889]
sv destroy object [939][amk_zone_mincer_average:amk_zone_mincer_average0939] [148889]
sv destroy object [951][amk_zone_sakbuzz_weak:amk_zone_sakbuzz_weak0951] [148889]
sv destroy object [979][amk_zone_sphere_strong:amk_zone_sphere_strong0979] [148889]
sv destroy object [1091][amk_zone_buzz_strong:amk_zone_buzz_strong1091] [148889]
sv destroy object [1095][zone_ice:zone_ice1095] [148889]
sv destroy object [1099][amk_zone_mincer_strong:amk_zone_mincer_strong1099] [148889]
sv destroy object [1103][amk_zone_mosquito_bald_average:amk_zone_mosquito_bald_average1103] [148889]
sv destroy object [1108][amk_zone_mosquito_bald_weak:amk_zone_mosquito_bald_weak1108] [148889]
sv destroy object [1120][amk_zone_buzz_weak:amk_zone_buzz_weak1120] [148889]
sv destroy object [1122][amk_zone_mosquito_bald_strong:amk_zone_mosquito_bald_strong1122] [148889]
sv destroy object [1309][amk_zone_witches_galantine_average:amk_zone_witches_galantine_average1309] [148889]
sv destroy object [1338][amk_zone_mincer_weak:amk_zone_mincer_weak1338] [148889]
sv destroy object [1340][amk_zone_mincer_average:amk_zone_mincer_average1340] [148889]
sv destroy object [1342][amk_zone_gravi_zone_weak:amk_zone_gravi_zone_weak1342] [148889]
sv destroy object [1356][amk_zone_buzz_weak:amk_zone_buzz_weak1356] [148889]
sv destroy object [1421][amk_zone_witches_galantine_strong:amk_zone_witches_galantine_strong1421] [148889]
sv destroy object [1423][amk_zone_witches_galantine_strong:amk_zone_witches_galantine_strong1423] [148889]
sv destroy object [1425][zone_ice:zone_ice1425] [148889]
sv destroy object [1427][zone_ice:zone_ice1427] [148889]
sv destroy object [1430][amk_zone_mosquito_bald_strong:amk_zone_mosquito_bald_strong1430] [148889]
sv destroy object [1562][amk_zone_witches_galantine_strong:amk_zone_witches_galantine_strong1562] [148889]
sv destroy object [1566][amk_zone_zavesa_average:amk_zone_zavesa_average1566] [148889]
sv destroy object [1568][amk_zone_mincer_weak:amk_zone_mincer_weak1568] [148889]
sv destroy object [1582][amk_zone_mosquito_bald_weak:amk_zone_mosquito_bald_weak1582] [148889]
sv destroy object [1588][amk_zone_mosquito_bald_average:amk_zone_mosquito_bald_average1588] [148889]
sv destroy object [1590][amk_zone_buzz_strong:amk_zone_buzz_strong1590] [148889]
sv destroy object [1594][amk_zone_witches_galantine_average:amk_zone_witches_galantine_average1594] [148889]
sv destroy object [1600][amk_zone_witches_galantine_weak:amk_zone_witches_galantine_weak1600] [148889]
sv destroy object [1602][amk_zone_mincer_weak:amk_zone_mincer_weak1602] [148889]
sv destroy object [1625][amk_zone_smallrain_weak:amk_zone_smallrain_weak1625] [148889]
sv destroy object [1646][amk_zone_mosquito_bald_average:amk_zone_mosquito_bald_average1646] [148889]
sv destroy object [1658][amk_zone_witches_galantine_strong:amk_zone_witches_galantine_strong1658] [148889]
sv destroy object [2004][amk_zone_mosquito_bald_strong:amk_zone_mosquito_bald_strong2004] [148889]
sv destroy object [2006][amk_zone_mincer_strong:amk_zone_mincer_strong2006] [148889]
sv destroy object [2226][amk_zone_mosquito_bald_strong:amk_zone_mosquito_bald_strong2226] [148889]
sv destroy object [2228][zone_ice:zone_ice2228] [148889]
sv destroy object [2230][amk_zone_buzz_strong:amk_zone_buzz_strong2230] [148889]
sv destroy object [2482][amk_zone_sphere_average:amk_zone_sphere_average2482] [148889]
sv destroy object [2483][amk_zone_mincer_strong:amk_zone_mincer_strong2483] [148889]
sv destroy object [2484][amk_zone_fountain_weak:amk_zone_fountain_weak2484] [148889]
sv destroy object [2560][amk_zone_gravi_zone_average:amk_zone_gravi_zone_average2560] [148889]
sv destroy object [2581][amk_zone_gravi_zone_weak:amk_zone_gravi_zone_weak2581] [148889]
sv destroy object [2753][amk_zone_mincer_strong:amk_zone_mincer_strong2753] [148889]
sv destroy object [2964][amk_zone_mincer_average:amk_zone_mincer_average2964] [148889]
sv destroy object [2966][amk_zone_witches_galantine_strong:amk_zone_witches_galantine_strong2966] [148889]
sv destroy object [2968][amk_zone_mosquito_bald_weak:amk_zone_mosquito_bald_weak2968] [148889]
sv destroy object [2970][zone_ice:zone_ice2970] [148889]
sv destroy object [2972][amk_zone_mosquito_bald_weak:amk_zone_mosquito_bald_weak2972] [148889]
sv destroy object [2974][amk_zone_mincer_weak:amk_zone_mincer_weak2974] [148889]
sv destroy object [2975][amk_zone_mosquito_bald_average:amk_zone_mosquito_bald_average2975] [148889]
sv destroy object [2976][amk_zone_witches_galantine_weak:amk_zone_witches_galantine_weak2976] [148889]
sv destroy object [3513][amk_zone_fountain_weak:amk_zone_fountain_weak3513] [148889]
sv destroy object [3668][amk_zone_mosquito_bald_strong:amk_zone_mosquito_bald_strong3668] [148889]
sv destroy object [3700][amk_zone_mincer_strong:amk_zone_mincer_strong3700] [148889]
sv destroy object [3702][amk_zone_buzz_strong:amk_zone_buzz_strong3702] [148889]
sv destroy object [3704][amk_zone_mincer_strong:amk_zone_mincer_strong3704] [148889]
sv destroy object [3894][amk_zone_mincer_strong:amk_zone_mincer_strong3894] [148889]
sv destroy object [4161][amk_zone_witches_galantine_weak:amk_zone_witches_galantine_weak4161] [148889]
sv destroy object [4163][amk_zone_buzz_strong:amk_zone_buzz_strong4163] [148889]
sv destroy object [4165][amk_zone_mincer_strong:amk_zone_mincer_strong4165] [148889]
sv destroy object [4167][amk_zone_witches_galantine_average:amk_zone_witches_galantine_average4167] [148889]
sv destroy object [4169][amk_zone_smallrain_weak:amk_zone_smallrain_weak4169] [148889]
sv destroy object [4171][amk_zone_buzz_average:amk_zone_buzz_average4171] [148889]
sv destroy object [4173][amk_zone_zavesa_strong:amk_zone_zavesa_strong4173] [148889]
sv destroy object [4175][amk_zone_mosquito_bald_average:amk_zone_mosquito_bald_average4175] [148889]
sv destroy object [4177][amk_zone_witches_galantine_weak:amk_zone_witches_galantine_weak4177] [148889]
sv destroy object [4179][amk_zone_gravi_zone_weak:amk_zone_gravi_zone_weak4179] [148889]
sv destroy object [4181][amk_zone_mosquito_bald_strong:amk_zone_mosquito_bald_strong4181] [148889]
sv destroy object [4183][amk_zone_fountain_weak:amk_zone_fountain_weak4183] [148889]
sv destroy object [4185][amk_zone_sphere_average:amk_zone_sphere_average4185] [148889]
sv destroy object [4187][amk_zone_zavesa_weak:amk_zone_zavesa_weak4187] [148889]
sv destroy object [4189][amk_zone_witches_galantine_average:amk_zone_witches_galantine_average4189] [148889]
sv destroy object [4191][amk_zone_mincer_weak:amk_zone_mincer_weak4191] [148889]
sv destroy object [4311][amk_zone_mosquito_bald_average:amk_zone_mosquito_bald_average4311] [148889]
sv destroy object [4313][amk_zone_witches_galantine_strong:amk_zone_witches_galantine_strong4313] [148889]
sv destroy object [4325][amk_zone_mosquito_bald_weak:amk_zone_mosquito_bald_weak4325] [148889]
sv destroy object [4369][amk_zone_buzz_strong:amk_zone_buzz_strong4369] [148889]
sv destroy object [4390][amk_zone_mincer_average:amk_zone_mincer_average4390] [148889]
sv destroy object [4422][amk_zone_buzz_weak:amk_zone_buzz_weak4422] [148889]
sv destroy object [4428][amk_zone_buzz_strong:amk_zone_buzz_strong4428] [148889]
sv destroy object [4430][amk_zone_witches_galantine_strong:amk_zone_witches_galantine_strong4430] [148889]
sv destroy object [4432][amk_zone_mosquito_bald_weak:amk_zone_mosquito_bald_weak4432] [148889]
sv destroy object [4434][amk_zone_zavesa_strong:amk_zone_zavesa_strong4434] [148889]
sv destroy object [4991][amk_zone_sakbuzz_weak:amk_zone_sakbuzz_weak4991] [148889]
sv destroy object [8043][amk_zone_mincer_weak:amk_zone_mincer_weak8043] [148889]
sv destroy object [8074][amk_zone_mosquito_bald_average:amk_zone_mosquito_bald_average8074] [148889]
sv destroy object [8075][amk_zone_mincer_average:amk_zone_mincer_average8075] [148889]
sv destroy object [8076][amk_zone_witches_galantine_strong:amk_zone_witches_galantine_strong8076] [148889]
sv destroy object [8077][amk_zone_witches_galantine_strong:amk_zone_witches_galantine_strong8077] [148889]
sv destroy object [8078][amk_zone_sphere_strong:amk_zone_sphere_strong8078] [148889]
sv destroy object [8079][amk_zone_witches_galantine_weak:amk_zone_witches_galantine_weak8079] [148889]
sv destroy object [8080][amk_zone_gravi_zone_average:amk_zone_gravi_zone_average8080] [148889]
sv destroy object [8166][amk_zone_mosquito_bald_weak:amk_zone_mosquito_bald_weak8166] [148889]
sv destroy object [11528][amk_zone_buzz_average:amk_zone_buzz_average11528] [148889]
sv destroy object [11529][amk_zone_witches_galantine_average:amk_zone_witches_galantine_average11529] [148889]
sv destroy object [11530][amk_zone_mosquito_bald_strong:amk_zone_mosquito_bald_strong11530] [148889]
sv destroy object [11531][amk_zone_mincer_strong:amk_zone_mincer_strong11531] [148889]
sv destroy object [11532][amk_zone_witches_galantine_strong:amk_zone_witches_galantine_strong11532] [148889]
sv destroy object [11533][amk_zone_mincer_average:amk_zone_mincer_average11533] [148889]
sv destroy object [11534][amk_zone_mincer_weak:amk_zone_mincer_weak11534] [148889]
sv destroy object [15561][amk_zone_witches_galantine_average:amk_zone_witches_galantine_average15561] [148889]
sv destroy object [15562][zone_ice:zone_ice15562] [148889]
sv destroy object [15584][amk_zone_witches_galantine_average:amk_zone_witches_galantine_average15584] [148889]
sv destroy object [15585][amk_zone_witches_galantine_average:amk_zone_witches_galantine_average15585] [148889]
sv destroy object [15586][amk_zone_witches_galantine_strong:amk_zone_witches_galantine_strong15586] [148889]
sv destroy object [15587][amk_zone_mosquito_bald_weak:amk_zone_mosquito_bald_weak15587] [148889]
sv destroy object [15588][amk_zone_sakbuzz_strong:amk_zone_sakbuzz_strong15588] [148889]
sv destroy object [15589][amk_zone_mosquito_bald_weak:amk_zone_mosquito_bald_weak15589] [148889]
sv destroy object [15590][amk_zone_sphere_weak:amk_zone_sphere_weak15590] [148889]
sv destroy object [15591][zone_ice:zone_ice15591] [148889]
sv destroy object [15592][amk_zone_buzz_strong:amk_zone_buzz_strong15592] [148889]
* Log file has been saved successfully!
cl setDestroy [289][148890]
cl setDestroy [565][148890]
cl setDestroy [939][148890]
cl setDestroy [951][148890]
cl setDestroy [979][148890]
cl setDestroy [1091][148890]
cl setDestroy [1095][148890]
cl setDestroy [1099][148890]
cl setDestroy [1103][148890]
cl setDestroy [1108][148890]
cl setDestroy [1120][148890]
cl setDestroy [1122][148890]
cl setDestroy [1309][148890]
cl setDestroy [1338][148890]
cl setDestroy [1340][148890]
cl setDestroy [1342][148890]
cl setDestroy [1356][148890]
cl setDestroy [1421][148890]
cl setDestroy [1423][148890]
cl setDestroy [1425][148890]
cl setDestroy [1427][148890]
cl setDestroy [1430][148890]
cl setDestroy [1562][148890]
cl setDestroy [1566][148890]
cl setDestroy [1568][148890]
cl setDestroy [1582][148890]
cl setDestroy [1588][148890]
cl setDestroy [1590][148890]
cl setDestroy [1594][148890]
cl setDestroy [1600][148890]
cl setDestroy [1602][148890]
cl setDestroy [1625][148890]
cl setDestroy [1646][148890]
cl setDestroy [1658][148890]
cl setDestroy [2004][148890]
cl setDestroy [2006][148890]
cl setDestroy [2226][148890]
cl setDestroy [2228][148890]
cl setDestroy [2230][148890]
cl setDestroy [2482][148890]
cl setDestroy [2483][148890]
cl setDestroy [2484][148890]
cl setDestroy [2560][148890]
cl setDestroy [2581][148890]
cl setDestroy [2753][148890]
cl setDestroy [2964][148890]
cl setDestroy [2966][148890]
cl setDestroy [2968][148890]
cl setDestroy [2970][148890]
cl setDestroy [2972][148890]
cl setDestroy [2974][148890]
cl setDestroy [2975][148890]
cl setDestroy [2976][148890]
cl setDestroy [3513][148890]
cl setDestroy [3668][148890]
cl setDestroy [3700][148890]
cl setDestroy [3702][148890]
cl setDestroy [3704][148890]
cl setDestroy [3894][148890]
cl setDestroy [4161][148890]
cl setDestroy [4163][148890]
cl setDestroy [4165][148890]
cl setDestroy [4167][148890]
cl setDestroy [4169][148890]
cl setDestroy [4171][148890]
cl setDestroy [4173][148890]
cl setDestroy [4175][148890]
cl setDestroy [4177][148890]
cl setDestroy [4179][148890]
cl setDestroy [4181][148890]
cl setDestroy [4183][148890]
cl setDestroy [4185][148890]
cl setDestroy [4187][148890]
cl setDestroy [4189][148890]
cl setDestroy [4191][148890]
cl setDestroy [4311][148890]
cl setDestroy [4313][148890]
cl setDestroy [4325][148890]
cl setDestroy [4369][148890]
cl setDestroy [4390][148890]
cl setDestroy [4422][148890]
cl setDestroy [4428][148890]
cl setDestroy [4430][148890]
cl setDestroy [4432][148890]
cl setDestroy [4434][148890]
cl setDestroy [4991][148890]
cl setDestroy [8043][148890]
cl setDestroy [8074][148890]
cl setDestroy [8075][148890]
cl setDestroy [8076][148890]
cl setDestroy [8077][148890]
cl setDestroy [8078][148890]
cl setDestroy [8079][148890]
cl setDestroy [8080][148890]
cl setDestroy [8166][148890]
cl setDestroy [11528][148890]
cl setDestroy [11529][148890]
cl setDestroy [11530][148890]
cl setDestroy [11531][148890]
cl setDestroy [11532][148890]
cl setDestroy [11533][148890]
cl setDestroy [11534][148890]
cl setDestroy [15561][148890]
cl setDestroy [15562][148890]
cl setDestroy [15584][148890]
cl setDestroy [15585][148890]
cl setDestroy [15586][148890]
cl setDestroy [15587][148890]
cl setDestroy [15588][148890]
cl setDestroy [15589][148890]
cl setDestroy [15590][148890]
cl setDestroy [15591][148890]
cl setDestroy [15592][148890]
sv destroy object [10748][separator:separator10748] [148894]
sv reject. id_parent [0][actor:single_player] id_entity [10748][separator:separator10748] [148894]
cl setDestroy [10748][148894]
* MEMORY USAGE: 467159 K
sv destroy object [17219][ammo_9x18_fmj:ammo_9x18_fmj] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [17219][ammo_9x18_fmj:ammo_9x18_fmj] [148918]
sv destroy object [17220][ammo_9x18_fmj:ammo_9x18_fmj] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [17220][ammo_9x18_fmj:ammo_9x18_fmj] [148918]
sv destroy object [17305][ammo_9x18_fmj:ammo_9x18_fmj] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [17305][ammo_9x18_fmj:ammo_9x18_fmj] [148918]
sv destroy object [18282][ammo_9x18_fmj:ammo_9x18_fmj] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18282][ammo_9x18_fmj:ammo_9x18_fmj] [148918]
sv destroy object [18283][ammo_9x18_fmj:ammo_9x18_fmj] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18283][ammo_9x18_fmj:ammo_9x18_fmj] [148918]
sv destroy object [18284][ammo_9x18_fmj:ammo_9x18_fmj] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18284][ammo_9x18_fmj:ammo_9x18_fmj] [148918]
sv destroy object [18285][ammo_9x18_fmj:ammo_9x18_fmj] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18285][ammo_9x18_fmj:ammo_9x18_fmj] [148918]
sv destroy object [18286][arc_art_box_8basic:arc_art_box_8basic] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18286][arc_art_box_8basic:arc_art_box_8basic] [148918]
sv destroy object [18287][bandage:bandage] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18287][bandage:bandage] [148918]
sv destroy object [18288][bread:bread] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18288][bread:bread] [148918]
sv destroy object [18289][conserva:conserva] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18289][conserva:conserva] [148918]
sv destroy object [18290][energy_drink:energy_drink] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18290][energy_drink:energy_drink] [148918]
sv destroy object [18291][energy_drink:energy_drink] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18291][energy_drink:energy_drink] [148918]
sv destroy object [18292][fake_wpn_fist:fake_wpn_fist] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18292][fake_wpn_fist:fake_wpn_fist] [148918]
sv destroy object [18293][kolbasa:kolbasa] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18293][kolbasa:kolbasa] [148918]
sv destroy object [18294][kolbasa:kolbasa] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18294][kolbasa:kolbasa] [148918]
sv destroy object [18295][matras:matras] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18295][matras:matras] [148918]
sv destroy object [18296][novice_outfit:novice_outfit] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18296][novice_outfit:novice_outfit] [148918]
sv destroy object [18297][ogg_flash_1:ogg_flash_1] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18297][ogg_flash_1:ogg_flash_1] [148918]
sv destroy object [18298][player:player] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18298][player:player] [148918]
sv destroy object [18299][wpn_binoc:wpn_binoc] [148918]
sv reject. id_parent [5838][m_trader:escape_trader] id_entity [18299][wpn_binoc:wpn_binoc] [148918]
cl setDestroy [17219][148918]
cl setDestroy [17220][148918]
cl setDestroy [17305][148918]
cl setDestroy [18282][148918]
cl setDestroy [18283][148918]
cl setDestroy [18284][148918]
cl setDestroy [18285][148918]
cl setDestroy [18286][148918]
cl setDestroy [18287][148918]
cl setDestroy [18288][148918]
cl setDestroy [18289][148918]
cl setDestroy [18290][148918]
cl setDestroy [18291][148918]
cl setDestroy [18292][148918]
cl setDestroy [18293][148918]
cl setDestroy [18294][148918]
cl setDestroy [18295][148918]
cl setDestroy [18296][148918]
cl setDestroy [18297][148918]
cl setDestroy [18298][148918]
cl setDestroy [18299][148918]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 464996 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [0 ms]
* MEMORY USAGE: 465339 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [339 ms]
* MEMORY USAGE: 463057 K
sv reject. id_parent [7638][bolt:bolt] id_entity [17028][bolt:bolt] [248521]
sv destroy object [17030][separator:separator17030] [248729]
sv reject. id_parent [0][actor:single_player] id_entity [17030][separator:separator17030] [248729]
cl setDestroy [17030][248729]
sv reject. id_parent [7638][bolt:bolt] id_entity [17029][bolt:bolt] [248977]
sv destroy object [19442][separator:separator19442] [249149]
sv reject. id_parent [0][actor:single_player] id_entity [19442][separator:separator19442] [249149]
cl setDestroy [19442][249149]
sv reject. id_parent [7638][bolt:bolt] id_entity [18979][bolt:bolt] [249352]
sv reject. id_parent [7638][bolt:bolt] id_entity [19664][bolt:bolt] [249840]
sv reject. id_parent [7638][bolt:bolt] id_entity [19652][bolt:bolt] [250098]
sv reject. id_parent [7638][bolt:bolt] id_entity [20478][bolt:bolt] [250491]
sv reject. id_parent [7638][bolt:bolt] id_entity [34560][bolt:bolt] [250756]
sv destroy object [6128][wpn_abakan:wpn_abakan6128] [250976]
sv reject. id_parent [6120][stalker_sniper:esc_bridge_soldier5] id_entity [6128][wpn_abakan:wpn_abakan6128] [250976]
cl setDestroy [6128][250976]
sv destroy object [6129][wpn_addon_grenade_launcher:wpn_addon_grenade_launcher6129] [250977]
sv reject. id_parent [6120][stalker_sniper:esc_bridge_soldier5] id_entity [6129][wpn_addon_grenade_launcher:wpn_addon_grenade_launcher6129] [250977]
cl setDestroy [6129][250977]
sv reject. id_parent [37133][wpn_abakan:wpn_abakan37133] id_entity [37133][wpn_abakan:wpn_abakan37133] [250994]
~ ERROR: can't detach independant object. entity[wpn_abakan37133:37133], parent[wpn_abakan37133:37133], section[wpn_abakan]
sv ownership id_parent [6120][stalker_sniper:esc_bridge_soldier5] id_entity [37133][wpn_abakan:wpn_abakan37133] [250994]
sv destroy object [17028][bolt:bolt] [251121]
cl setDestroy [17028][251121]
sv reject. id_parent [7638][bolt:bolt] id_entity [36872][bolt:bolt] [251526]
* Saving spawns...
* Saving objects...
* 31038 objects are successfully saved
* Game 004.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\004.sav'
sv destroy object [17029][bolt:bolt] [256070]
cl setDestroy [17029][256070]
sv reject. id_parent [7638][bolt:bolt] id_entity [38032][bolt:bolt] [256224]
sv destroy object [18979][bolt:bolt] [256384]
cl setDestroy [18979][256384]
sv reject. id_parent [6120][stalker_sniper:esc_bridge_soldier5] id_entity [38034][grenade_rgd5:grenade_rgd538034] [256384]
sv reject. id_parent [6120][stalker_sniper:esc_bridge_soldier5] id_entity [37133][wpn_abakan:wpn_abakan37133] [256384]
sv reject. id_parent [6120][stalker_sniper:esc_bridge_soldier5] id_entity [36873][medkit:medkit36873] [256384]
sv reject. id_parent [6120][stalker_sniper:esc_bridge_soldier5] id_entity [33284][yad:yad33284] [256384]
sv reject. id_parent [6120][stalker_sniper:esc_bridge_soldier5] id_entity [32525][bolt:bolt] [256384]
sv reject. id_parent [6120][stalker_sniper:esc_bridge_soldier5] id_entity [6130][wpn_fort_m1:wpn_fort_m16130] [256384]
sv reject. id_parent [6120][stalker_sniper:esc_bridge_soldier5] id_entity [6127][vodka:vodka6127] [256384]
sv reject. id_parent [6120][stalker_sniper:esc_bridge_soldier5] id_entity [6126][sandwich:sandwich6126] [256384]
sv reject. id_parent [6120][stalker_sniper:esc_bridge_soldier5] id_entity [6125][bread:bread6125] [256384]
sv reject. id_parent [6120][stalker_sniper:esc_bridge_soldier5] id_entity [6124][bandage:bandage6124] [256384]
sv reject. id_parent [6120][stalker_sniper:esc_bridge_soldier5] id_entity [6123][ammo_vog-25:ammo_vog-256123] [256384]
sv reject. id_parent [6120][stalker_sniper:esc_bridge_soldier5] id_entity [6122][ammo_5.45x39_ap:ammo_5.45x39_ap6122] [256384]
sv reject. id_parent [6120][stalker_sniper:esc_bridge_soldier5] id_entity [6121][device_pda:device_pda6121] [256384]
cl setDestroy [38034][256385]
cl setDestroy [37133][256385]
cl setDestroy [36873][256385]
cl setDestroy [33284][256385]
cl setDestroy [32525][256385]
cl setDestroy [6130][256385]
cl setDestroy [6127][256385]
cl setDestroy [6126][256385]
cl setDestroy [6125][256385]
cl setDestroy [6124][256385]
cl setDestroy [6123][256385]
cl setDestroy [6122][256385]
cl setDestroy [6121][256385]
cl setDestroy [6120][256385]
sv reject. id_parent [6603][boar_weak:esc_boar_weak_0004] id_entity [6604][mutant_boar_leg:mutant_boar_leg6604] [256463]
cl setDestroy [6604][256464]
cl setDestroy [6603][256464]
sv destroy object [19664][bolt:bolt] [256784]
cl setDestroy [19664][256784]
sv destroy object [19652][bolt:bolt] [257215]
cl setDestroy [19652][257215]
cl setDestroy [30540][257364]
cl setDestroy [6933][257574]
sv destroy object [20478][bolt:bolt] [257610]
cl setDestroy [20478][257610]
sv reject. id_parent [6347][flesh_weak:esc_flesh_normal_0008] id_entity [6348][mutant_flesh_eye:mutant_flesh_eye6348] [257894]
sv ownership id_parent [0][actor:single_player] id_entity [6348][mutant_flesh_eye:mutant_flesh_eye6348] [257894]
sv destroy object [38146][separator:separator38146] [257896]
sv reject. id_parent [0][actor:single_player] id_entity [38146][separator:separator38146] [257896]
cl setDestroy [38146][257896]
sv destroy object [34560][bolt:bolt] [258016]
cl setDestroy [34560][258016]
sv reject. id_parent [6101][stalker:esc_bridge_soldier3] id_entity [38033][grenade_rgd5:grenade_rgd538033] [258030]
sv reject. id_parent [6101][stalker:esc_bridge_soldier3] id_entity [34563][bandage:bandage34563] [258030]
sv reject. id_parent [6101][stalker:esc_bridge_soldier3] id_entity [20475][yad:yad20475] [258030]
sv reject. id_parent [6101][stalker:esc_bridge_soldier3] id_entity [20424][bolt:bolt] [258030]
sv reject. id_parent [6101][stalker:esc_bridge_soldier3] id_entity [6110][wpn_ak74u:wpn_ak74u6110] [258030]
sv reject. id_parent [6101][stalker:esc_bridge_soldier3] id_entity [6109][vodka:vodka6109] [258030]
sv reject. id_parent [6101][stalker:esc_bridge_soldier3] id_entity [6108][sandwich:sandwich6108] [258030]
sv reject. id_parent [6101][stalker:esc_bridge_soldier3] id_entity [6107][medkit:medkit6107] [258030]
sv reject. id_parent [6101][stalker:esc_bridge_soldier3] id_entity [6106][device_torch:device_torch6106] [258030]
sv reject. id_parent [6101][stalker:esc_bridge_soldier3] id_entity [6105][cigara:cigara6105] [258030]
sv reject. id_parent [6101][stalker:esc_bridge_soldier3] id_entity [6104][beer_a:beer_a6104] [258030]
sv reject. id_parent [6101][stalker:esc_bridge_soldier3] id_entity [6103][ammo_5.45x39_fmj:ammo_5.45x39_fmj6103] [258030]
sv reject. id_parent [6101][stalker:esc_bridge_soldier3] id_entity [6102][device_pda:device_pda6102] [258030]
cl setDestroy [38033][258031]
cl setDestroy [34563][258031]
cl setDestroy [20475][258031]
cl setDestroy [20424][258031]
cl setDestroy [6110][258031]
cl setDestroy [6109][258031]
cl setDestroy [6108][258031]
cl setDestroy [6107][258031]
cl setDestroy [6106][258031]
cl setDestroy [6105][258031]
cl setDestroy [6104][258031]
cl setDestroy [6103][258031]
cl setDestroy [6102][258031]
cl setDestroy [6101][258031]
sv destroy object [36872][bolt:bolt] [258818]
cl setDestroy [36872][258818]
sv destroy object [38032][bolt:bolt] [259155]
cl setDestroy [38032][259155]
cl setDestroy [6373][259880]
sv reject. id_parent [6345][flesh_weak:esc_flesh_normal_0004] id_entity [6346][mutant_flesh_eye:mutant_flesh_eye6346] [260172]
sv ownership id_parent [0][actor:single_player] id_entity [6346][mutant_flesh_eye:mutant_flesh_eye6346] [260172]
sv destroy object [38454][separator:separator38454] [260174]
sv reject. id_parent [0][actor:single_player] id_entity [38454][separator:separator38454] [260174]
cl setDestroy [38454][260174]
sv reject. id_parent [6634][stalker:esc_bridge_soldier1_0000] id_entity [34562][bandage:bandage34562] [260553]
sv reject. id_parent [6634][stalker:esc_bridge_soldier1_0000] id_entity [34561][medkit:medkit34561] [260553]
sv reject. id_parent [6634][stalker:esc_bridge_soldier1_0000] id_entity [20476][yad:yad20476] [260553]
sv reject. id_parent [6634][stalker:esc_bridge_soldier1_0000] id_entity [20472][bolt:bolt] [260553]
sv reject. id_parent [6634][stalker:esc_bridge_soldier1_0000] id_entity [6638][wpn_ak74u:wpn_ak74u6638] [260553]
sv reject. id_parent [6634][stalker:esc_bridge_soldier1_0000] id_entity [6637][vodka:vodka6637] [260553]
sv reject. id_parent [6634][stalker:esc_bridge_soldier1_0000] id_entity [6636][ammo_5.45x39_fmj:ammo_5.45x39_fmj6636] [260553]
sv reject. id_parent [6634][stalker:esc_bridge_soldier1_0000] id_entity [6635][device_pda:device_pda6635] [260553]
cl setDestroy [34562][260554]
cl setDestroy [34561][260554]
cl setDestroy [20476][260554]
cl setDestroy [20472][260554]
cl setDestroy [6638][260554]
cl setDestroy [6637][260554]
cl setDestroy [6636][260554]
cl setDestroy [6635][260554]
cl setDestroy [6634][260554]
sv ownership id_parent [0][actor:single_player] id_entity [38657][vodka:vodka38657] [260766]
sv destroy object [38913][separator:separator38913] [260769]
sv reject. id_parent [0][actor:single_player] id_entity [38913][separator:separator38913] [260769]
cl setDestroy [38913][260769]
sv ownership id_parent [0][actor:single_player] id_entity [38656][medkit:medkit38656] [260817]
sv destroy object [39175][separator:separator39175] [260820]
sv reject. id_parent [0][actor:single_player] id_entity [39175][separator:separator39175] [260820]
cl setDestroy [39175][260820]
cl setDestroy [6307][262031]
cl setDestroy [6308][262031]
cl setDestroy [6309][262031]
cl setDestroy [6310][262031]
sv reject. id_parent [6640][stalker:esc_stalker_0000] id_entity [6648][wpn_aks74m:wpn_aks74m6648] [263263]
sv ownership id_parent [0][actor:single_player] id_entity [6648][wpn_aks74m:wpn_aks74m6648] [263263]
sv reject. id_parent [6640][stalker:esc_stalker_0000] id_entity [30824][ammo_5.45x39_fmj:ammo_5.45x39_fmj30824] [263263]
sv ownership id_parent [0][actor:single_player] id_entity [30824][ammo_5.45x39_fmj:ammo_5.45x39_fmj30824] [263263]
sv reject. id_parent [6640][stalker:esc_stalker_0000] id_entity [30823][ammo_5.45x39_ap:ammo_5.45x39_ap30823] [263263]
sv ownership id_parent [0][actor:single_player] id_entity [30823][ammo_5.45x39_ap:ammo_5.45x39_ap30823] [263263]
sv reject. id_parent [6640][stalker:esc_stalker_0000] id_entity [30825][device_pda_npc:device_pda_npc30825] [263263]
sv ownership id_parent [0][actor:single_player] id_entity [30825][device_pda_npc:device_pda_npc30825] [263263]
sv destroy object [39424][separator:separator39424] [263265]
sv reject. id_parent [0][actor:single_player] id_entity [39424][separator:separator39424] [263265]
cl setDestroy [39424][263265]
* Saving spawns...
* Saving objects...
* 31039 objects are successfully saved
* Game 005.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\005.sav'
sv destroy object [38438][physic_destroyable_object:] [267527]
cl setDestroy [38438][267527]
sv destroy object [38440][physic_destroyable_object:] [267531]
cl setDestroy [38440][267531]
sv destroy object [38441][physic_destroyable_object:] [267541]
cl setDestroy [38441][267541]
sv destroy object [38433][physic_destroyable_object:] [267549]
cl setDestroy [38433][267549]
sv destroy object [38434][physic_destroyable_object:] [267550]
cl setDestroy [38434][267550]
sv destroy object [38445][physic_destroyable_object:] [267571]
sv destroy object [38443][physic_destroyable_object:] [267571]
cl setDestroy [38445][267571]
cl setDestroy [38443][267571]
sv destroy object [38435][physic_destroyable_object:] [267572]
sv destroy object [38436][physic_destroyable_object:] [267572]
sv destroy object [38437][physic_destroyable_object:] [267572]
sv destroy object [38442][physic_destroyable_object:] [267572]
sv destroy object [38439][physic_destroyable_object:] [267572]
cl setDestroy [38435][267572]
cl setDestroy [38436][267572]
cl setDestroy [38437][267572]
cl setDestroy [38442][267572]
cl setDestroy [38439][267572]
sv destroy object [38444][physic_destroyable_object:] [267573]
cl setDestroy [38444][267573]
sv destroy object [38446][physic_destroyable_object:] [267574]
cl setDestroy [38446][267574]
sv destroy object [39682][separator:separator39682] [267964]
sv reject. id_parent [0][actor:single_player] id_entity [39682][separator:separator39682] [267964]
cl setDestroy [39682][267964]
sv destroy object [39173][physic_destroyable_object:] [268436]
sv destroy object [39169][physic_destroyable_object:] [268436]
sv destroy object [39170][physic_destroyable_object:] [268436]
sv destroy object [39168][physic_destroyable_object:] [268436]
cl setDestroy [39173][268436]
cl setDestroy [39169][268436]
cl setDestroy [39170][268436]
cl setDestroy [39168][268436]
sv destroy object [39171][physic_destroyable_object:] [268437]
sv destroy object [39172][physic_destroyable_object:] [268437]
sv destroy object [39174][physic_destroyable_object:] [268437]
cl setDestroy [39171][268437]
cl setDestroy [39172][268437]
cl setDestroy [39174][268437]
sv reject. id_parent [0][actor:single_player] id_entity [30824][ammo_5.45x39_fmj:ammo_5.45x39_fmj30824] [268756]
sv destroy object [30824][ammo_5.45x39_fmj:ammo_5.45x39_fmj30824] [268756]
cl setDestroy [30824][268757]
sv destroy object [39936][separator:separator39936] [268758]
sv reject. id_parent [0][actor:single_player] id_entity [39936][separator:separator39936] [268758]
cl setDestroy [39936][268758]
cl setDestroy [6921][268942]
cl setDestroy [6922][270079]
cl setDestroy [6919][270344]
sv reject. id_parent [7006][stalker_sakharov:esc_zvezdochet] id_entity [10735][bolt:bolt] [271248]
sv reject. id_parent [7006][stalker_sakharov:esc_zvezdochet] id_entity [31512][grenade_f1:grenade_f131512] [271248]
sv reject. id_parent [7006][stalker_sakharov:esc_zvezdochet] id_entity [30836][yad:yad30836] [271248]
sv reject. id_parent [7006][stalker_sakharov:esc_zvezdochet] id_entity [7013][wpn_vintorez:wpn_vintorez7013] [271248]
sv reject. id_parent [7006][stalker_sakharov:esc_zvezdochet] id_entity [7012][vodka:vodka7012] [271248]
sv reject. id_parent [7006][stalker_sakharov:esc_zvezdochet] id_entity [7011][medkit_scientic:medkit_scientic7011] [271248]
sv reject. id_parent [7006][stalker_sakharov:esc_zvezdochet] id_entity [7010][device_torch:device_torch7010] [271248]
sv reject. id_parent [7006][stalker_sakharov:esc_zvezdochet] id_entity [7009][bandage:bandage7009] [271248]
sv reject. id_parent [7006][stalker_sakharov:esc_zvezdochet] id_entity [7008][ammo_9x39_ap:ammo_9x39_ap7008] [271248]
sv reject. id_parent [7006][stalker_sakharov:esc_zvezdochet] id_entity [7007][device_pda:device_pda7007] [271248]
cl setDestroy [6918][271249]
cl setDestroy [6924][271249]
cl setDestroy [10735][271249]
cl setDestroy [31512][271249]
cl setDestroy [30836][271249]
cl setDestroy [7013][271249]
cl setDestroy [7012][271249]
cl setDestroy [7011][271249]
cl setDestroy [7010][271249]
cl setDestroy [7009][271249]
cl setDestroy [7008][271249]
cl setDestroy [7007][271249]
cl setDestroy [7006][271249]
cl setDestroy [6923][271621]
sv destroy object [38659][physic_destroyable_object:] [271666]
cl setDestroy [38659][271666]
sv destroy object [38658][physic_destroyable_object:] [271668]
cl setDestroy [38658][271668]
cl setDestroy [6917][271731]
sv reject. id_parent [30989][tushkano_normal:tushkano_normal30989] id_entity [30990][mutant_face_tushkano:mutant_face_tushkano30990] [272838]
cl setDestroy [30990][272839]
cl setDestroy [30989][272839]
sv reject. id_parent [6343][flesh_weak:esc_flesh_normal_0000] id_entity [6344][mutant_flesh_eye:mutant_flesh_eye6344] [273395]
sv ownership id_parent [0][actor:single_player] id_entity [6344][mutant_flesh_eye:mutant_flesh_eye6344] [273395]
sv destroy object [40197][separator:separator40197] [273397]
sv reject. id_parent [0][actor:single_player] id_entity [40197][separator:separator40197] [273397]
cl setDestroy [40197][273397]
~ save 006
* Saving spawns...
* Saving objects...
 
FATAL ERROR
 
[error]Expression    : error handler is invoked!
[error]Function      : handler_base
[error]File          : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line          : 753
[error]Description   : std: out of memory
 
 
stack trace:

 

3. Произвольные вылеты при попытке возврата в игру из меню, после выхода на рабочий стол при помощи клавиш "Alt + Tab", так же при попытке сохраниться при помощи консоли.
4. Intel Core2Duo E6750 2.66 Ггц, ОЗУ 2 гб DDR2, Windows 7 максимальная, 64 bit, NVIDIA GeForce 8800 GT 512Mb.
 
В 2010 году, играл в сию сборку, но правда с правками одного знакомого, автоуборщик трупов, оружия, и т.п. Тогда таких проблем не было. Решил повторить пройденное, все инсталяторы, кроме самой чистой игры, и патчей игры до версии 1.0006, взяты со ссылок на этом форуме. Так же все правки сделаны по рекомендациям с этого форума
 


#424
LENA_D

LENA_D

    Ветер

  • В сети
  • админ Администратор
  • Темные
  • Завсегдатай - больше 1 год на сайте
<- Информация ->
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  • Регистрация:
    23-July 10
  • 1942 Cообщений
  • Пропуск №: 2061


Репутация: 4009 Постов: 1942
  • Skype:lena_antoniva1
  • Страна проживания:Овруч - Полтава
  • Реальное имя:Лейла
  • Пол:Женщина
  • Город:Полтава

FATAL ERROR  
[error]Expression    : error handler is invoked! [error]Function    
 : handler_base [error]File      
 : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp [error]Line        
: 753 [error]Description   : std: out of memory

Вам нужна только эта часть  вылета.
Нехватка оперативной памяти.

Снижайте настройки графики, переходит на статическое освещение,  а так  -же,  отключайте все ненужные для игры программы и процессы -  ( торрент, антивирус и т.п.)

 

Здесь описание этого вылета http://stalker-world...reshenii-k-nim/

 

Сообщение - 6


Жизнь ломает сильнейших, ставя их на колени, чтобы доказать, что они могут подняться! Слабаков же она не трогает - они и так всю жизнь на коленях.
bar-reaktor.ru
Торрент torrent-stalker
Skype: lena_antoniva1





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