AMK1.4.1 НС 19.04.10 + допа 14.08.10 + патч03.09.10 + ООП. Настройки низкие.
Лог прилагаю. Спасибо.
* Detected CPU: GenuineIntel P3 family, F6/M10/S9, 3299.00 mhz, 28-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 44181 files cached, 6079Kb memory used.
Init FileSystem 4.435423 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[e:\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4060824 K], reserved[28216 K], committed[105200 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[14743 K], process heap[1176 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[8747 K], smem[0 K]
Executing config-script "e:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[112], prop=[
! cant convert dik_name for dik[121], prop=[
! cant convert dik_name for dik[123], prop=[
! cant convert dik_name for dik[145], prop=[
! cant convert dik_name for dik[146], prop=[
! cant convert dik_name for dik[148], prop=[
[e:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[e:\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "e:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[e:\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:162]: Intel® HD Graphics 4000
* GPU driver: 9.17.10.2932
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1751 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* DVB created: 1536K
* DIB created: 512K
count of .thm files=319
load time=148 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
Executing config-script "e:\s.t.a.l.k.e.r\gamedata\config\rspec_low.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[e:\s.t.a.l.k.e.r\gamedata\config\rspec_low.ltx] successfully loaded.
Executing config-script "e:\s.t.a.l.k.e.r\gamedata\config\rspec_low.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[e:\s.t.a.l.k.e.r\gamedata\config\rspec_low.ltx] successfully loaded.
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 2
- r1_tf_mipbias 0.5
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
*** RESET [0 ms]
* MEMORY USAGE: 108304 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 2
- r1_tf_mipbias 0.5
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
*** RESET [56 ms]
"e:\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 108285 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 12057 ms
* [prefetch] memory: 85862Kb
* phase time: 12154 ms
* phase cmem: 187929 K
Сервер: Старт...
* phase time: 139 ms
* phase cmem: 187985 K
Сервер: Загрузка симуляции жизни...
* phase time: 6 ms
* phase cmem: 187985 K
Загрузка игры "018 yupiter.sav"...
* Loading spawn registry...
* 15270 spawn points are successfully loaded
* Loading objects...
* 65476 objects are successfully loaded
* Game 018 yupiter is successfully loaded from file 'e:\stalker-shoc\savedgames\018 yupiter.sav' (4.633s)
* phase time: 4632 ms
* phase cmem: 319843 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 108 ms
* phase cmem: 318806 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 39 ms
* phase cmem: 318832 K
Открытие потока...
* phase time: 22 ms
* phase cmem: 318832 K
Загрузка формы объектов...
* phase time: 3470 ms
* phase cmem: 415192 K
Загрузка шейдеров...
* phase time: 584 ms
* phase cmem: 416457 K
Загрузка геометрии...
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 62094 verts, 1940 Kb
* [Loading VB] 38434 verts, 1201 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 20408 verts, 637 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 45823 verts, 1431 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 202320 indices, 395 Kb
* phase time: 773 ms
* phase cmem: 416588 K
Загрузка базы пространств...
* phase time: 2179 ms
* phase cmem: 423153 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 78 ms
* phase cmem: 423153 K
Загрузка секторов и порталов...
* Loading HOM: e:\s.t.a.l.k.e.r\gamedata\levels\jupiter\level.hom
* phase time: 73 ms
* phase cmem: 423764 K
Загрузка ИИ объектов...
- Loading music tracks from 'jupiter_musics'...
* phase time: 104 ms
* phase cmem: 423790 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 469 ms
* phase cmem: 436345 K
Загрузка текстур...
* t-report - base: 1112, 283631 K
* t-report - lmap: 28, 28675 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 5515 ms
* phase cmem: 436347 K
Солянка: Синхронизация...
* phase time: 62 ms
* phase cmem: 436347 K
* [win32]: free[2901064 K], reserved[79924 K], committed[1213252 K]
* [ D3D ]: textures[312306 K]
* [x-ray]: crt heap[436345 K], process heap[502590 K], game lua[30869 K], engine lua[204 K], render[0 K]
* [x-ray]: economy: strings[18095 K], smem[28283 K]
* Log file has been saved successfully!
stack trace:
0023:050D8771 xrGame.dll
0023:00470046 XR_3DA.exe, CStatGraph::OnRender()
0023:04FD4E90 xrGame.dll