* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2129.00 mhz, 31-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 45283 files cached, 6464Kb memory used.
Init FileSystem 10.863482 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[d:\НС+ОП+ЧШ+Очаг Семьи\_userdata\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[1980188 K], reserved[33488 K], committed[83412 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16108 K], process heap[661 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[10080 K], smem[0 K]
Executing config-script "d:\НС+ОП+ЧШ+Очаг Семьи\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\НС+ОП+ЧШ+Очаг Семьи\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\НС+ОП+ЧШ+Очаг Семьи\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[d:\НС+ОП+ЧШ+Очаг Семьи\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "d:\НС+ОП+ЧШ+Очаг Семьи\gamedata\config\default_controls.ltx"...
[d:\НС+ОП+ЧШ+Очаг Семьи\gamedata\config\default_controls.ltx] successfully loaded.
[d:\НС+ОП+ЧШ+Очаг Семьи\_userdata\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:873]: NVIDIA GeForce G102M
* GPU driver: 7.15.11.8570
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1258 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
count of .thm files=347
load time=247 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 1
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [116 ms]
"d:\НС+ОП+ЧШ+Очаг Семьи\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 112156 K
Готовлюсь к походу в Зону...
Loading objects...
Loading models...
* [prefetch] time: 25877 ms
* [prefetch] memory: 87481Kb
* phase time: 25930 ms
* phase cmem: 193418 K
Собираюсь в дорогу...
* phase time: 116 ms
* phase cmem: 193579 K
Прощаюсь с женой...
* phase time: 13 ms
* phase cmem: 193579 K
Забираю всё из "Вернуть потерянный ПДА.sav"...
* Loading spawn registry...
* 15270 spawn points are successfully loaded
* Loading objects...
* 32437 objects are successfully loaded
* Game Вернуть потерянный ПДА is successfully loaded from file 'd:\НС+ОП+ЧШ+Очаг Семьи\_userdata\savedgames\Вернуть потерянный ПДА.sav' (13.826s)
* phase time: 13825 ms
* phase cmem: 294525 K
Прощаюсь со свиньями...
MaxPlayers = 32
* phase time: 1426 ms
* phase cmem: 294525 K
Прощаюсь с родителями localhost...
Player not found
* client : connection accepted - <>
* phase time: 591 ms
* phase cmem: 294549 K
Открытие потока...
* phase time: 52 ms
* phase cmem: 294549 K
Прощаюсь с семьей...
* phase time: 3378 ms
* phase cmem: 343973 K
Прощаюсь с кошкой...
* phase time: 1106 ms
* phase cmem: 344786 K
Прощаюсь с собакой...
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 61226 verts, 1913 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 2002 verts, 62 Kb
* [Loading VB] 30140 verts, 941 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 915879 indices, 1788 Kb
* phase time: 1101 ms
* phase cmem: 345041 K
Прощаюсь с соседями...
* phase time: 1713 ms
* phase cmem: 347972 K
Прощаюсь с братьями...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 79 ms
* phase cmem: 347983 K
Прощаюсь с сестрами...
* Loading HOM: d:\НС+ОП+ЧШ+Очаг Семьи\gamedata\levels\l04_darkvalley\level.hom
* phase time: 148 ms
* phase cmem: 348168 K
Прощаюсь с коровой...
- Loading music tracks from 'l04_darkvalley_musics'...
* phase time: 51 ms
* phase cmem: 348195 K
Прощаюсь с кроликом...
- Game configuring : Started
- Game configuring : Finished
* phase time: 1324 ms
* phase cmem: 356814 K
Прощаюсь с тещей...
* t-report - base: 1022, 283261 K
* t-report - lmap: 16, 16386 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 6212 ms
* phase cmem: 356816 K
Отправляюсь в Зону...
* phase time: 77 ms
* phase cmem: 356816 K
* [win32]: free[941456 K], reserved[56408 K], committed[1099224 K]
* [ D3D ]: textures[299647 K]
* [x-ray]: crt heap[356814 K], process heap[7455 K], game lua[44569 K], engine lua[162 K], render[0 K]
* [x-ray]: economy: strings[14388 K], smem[27007 K]
* Log file has been saved successfully!
* MEMORY USAGE: 373988 K
~ ERROR: can't detach independant object. entity[wpn_ak7431567:31567], parent[wpn_ak7431567:31567], section[wpn_ak74]
* Saving spawns...
* Saving objects...
* 32431 objects are successfully saved
* Game Найти бронежилет Бесу.sav is successfully saved to file 'd:\НС+ОП+ЧШ+Очаг Семьи\_userdata\savedgames\Найти бронежилет Бесу.sav'
* Saving spawns...
* Saving objects...
* 32429 objects are successfully saved
* Game Доставить боеприпасы - завершено.sav is successfully saved to file 'd:\НС+ОП+ЧШ+Очаг Семьи\_userdata\savedgames\Доставить боеприпасы - завершено.sav'
! Cannot find saved game ~ spawn now [val_respawn_inventory_box_0001] -> [medkit61444]
! Cannot find saved game ~ spawn now [gar_respawn_inventory_box_0003] -> [medkit_army31752]
! Cannot find saved game ~ spawn now [gar_respawn_inventory_box_0003] -> [ammo_9x18_pmm31763]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 379409 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 379409 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [214 ms]
* MEMORY USAGE: 373208 K
* Saving spawns...
* Saving objects...
* 32493 objects are successfully saved
* Game Проверить место падения вертолета.sav is successfully saved to file 'd:\НС+ОП+ЧШ+Очаг Семьи\_userdata\savedgames\Проверить место падения вертолета.sav'
~ ERROR: can't detach independant object. entity[wpn_tavor11544:11544], parent[wpn_tavor11544:11544], section[wpn_tavor]
~ ERROR: can't detach independant object. entity[wpn_ak743931:3931], parent[wpn_ak743931:3931], section[wpn_ak74]
~ ERROR: can't detach independant object. entity[wpn_ak744220:4220], parent[wpn_ak744220:4220], section[wpn_ak74]
~ ERROR: can't detach independant object. entity[wpn_ak7439684:39684], parent[wpn_ak7439684:39684], section[wpn_ak74]
~ ERROR: can't detach independant object. entity[wpn_ak7441218:41218], parent[wpn_ak7441218:41218], section[wpn_ak74]
! Cannot find saved game ~ spawn now [agr2_respawn_nii] -> [agr_soldier_regular13494]
! Cannot find saved game ~ spawn now [agr2_respawn_nii] -> [agr_soldier_regular32784]
! Cannot find saved game ~ spawn now [agr2_respawn_nii] -> [agr_soldier_regular32792]
! Cannot find saved game ~ spawn now [agr2_respawn_nii] -> [agr_soldier_regular32797]
! Cannot find saved game ~ spawn now [agr2_respawn_nii] -> [agr_soldier_veteran32806]
! Cannot find saved game ~ spawn now [agr2_respawn_nii] -> [agr_soldier_regular32813]
! Cannot find saved game ~ spawn now [agr2_respawn_nii] -> [agr_soldier_regular32820]
! Cannot find saved game ~ spawn now [agr2_boars_respawn] -> [boar_normal32827]
! Cannot find saved game ~ spawn now [agr2_boars_respawn] -> [boar_weak32828]
! Cannot find saved game ~ spawn now [agr2_boars_respawn] -> [boar_normal32829]
! Cannot find saved game ~ spawn now [agr2_boars_respawn] -> [boar_weak32830]
* phase time: 611 ms
* phase cmem: 377912 K
Прощаюсь с женой...
* phase time: 32 ms
* phase cmem: 377912 K
Забираю всё из "Проверить место падения вертолета.sav"...
* Loading spawn registry...
* 15270 spawn points are successfully loaded
* Loading objects...
* 32493 objects are successfully loaded
* Game Проверить место падения вертолета is successfully loaded from file 'd:\НС+ОП+ЧШ+Очаг Семьи\_userdata\savedgames\Проверить место падения вертолета.sav' (15.193s)
* phase time: 15192 ms
* phase cmem: 434559 K
Прощаюсь со свиньями...
* phase time: 28 ms
* phase cmem: 434559 K
Отправляюсь в Зону...
* phase time: 27 ms
* phase cmem: 434559 K
* [win32]: free[586332 K], reserved[95788 K], committed[1414968 K]
* [ D3D ]: textures[355454 K]
* [x-ray]: crt heap[434526 K], process heap[6433 K], game lua[44387 K], engine lua[209 K], render[2391 K]
* [x-ray]: economy: strings[423842 K], smem[29558 K]
* Log file has been saved successfully!
* MEMORY USAGE: 392319 K
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [d:\НС+ОП+ЧШ+Очаг Семьи\_userdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 1
* : 1: ui\ui_icon_equipment
* RM_Dump: rtargets : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs : 1
* : 1: null
* RM_Dump: ps : 1
* : 1: null
* RM_Dump: dcl : 0
* RM_Dump: states : 1
* RM_Dump: tex_list : 1
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 1
* RM_Dump: v_elements: 1
* RM_Dump: v_shaders : 1
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 3