* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 2533.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 39075 files cached, 6684Kb memory used.
Init FileSystem 4.245411 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[1977980 K], reserved[35156 K], committed[83952 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[14912 K], process heap[656 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[8204 K], smem[0 K]
Executing config-script "c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 8.17.11.9621
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1252 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
count of .thm files=8
load time=102 ms
* distortion: used, dev(30),need(14)
* SSample: 1280x1024
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1280x1024
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [169 ms]
"c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 103307 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 18822 ms
* [prefetch] memory: 84787Kb
* phase time: 18891 ms
* phase cmem: 185561 K
Сервер: Старт...
* phase time: 172 ms
* phase cmem: 185760 K
Сервер: Загрузка симуляции жизни...
* phase time: 12 ms
* phase cmem: 185760 K
Загрузка игры "УС_autosave.sav"...
* Loading spawn registry...
* 14300 spawn points are successfully loaded
* Loading objects...
* 30264 objects are successfully loaded
* Game УС_autosave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\УС_autosave.sav' (7.724s)
* phase time: 7723 ms
* phase cmem: 294417 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 116 ms
* phase cmem: 293453 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 22 ms
* phase cmem: 293478 K
Открытие потока...
* phase time: 26 ms
* phase cmem: 293478 K
Загрузка формы объектов...
* phase time: 7165 ms
* phase cmem: 414258 K
Загрузка шейдеров...
* phase time: 401 ms
* phase cmem: 415008 K
Загрузка геометрии...
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65439 verts, 2044 Kb
* [Loading VB] 30725 verts, 960 Kb
* [Loading VB] 24981 verts, 780 Kb
* [Loading VB] 56377 verts, 1761 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 1027824 indices, 2007 Kb
* phase time: 273 ms
* phase cmem: 415248 K
Загрузка базы пространств...
* phase time: 16796 ms
* phase cmem: 427736 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 128 ms
* phase cmem: 427746 K
Загрузка секторов и порталов...
* Loading HOM: c:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\aver\level.hom
* phase time: 244 ms
* phase cmem: 428744 K
Загрузка ИИ объектов...
* phase time: 19 ms
* phase cmem: 428744 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 462 ms
* phase cmem: 433493 K
Загрузка текстур...
* t-report - base: 810, 377587 K
* t-report - lmap: 2, 2048 K
* phase time: 5723 ms
* phase cmem: 433495 K
Клиент: Синхронизация...
* phase time: 47 ms
* phase cmem: 433495 K
* [win32]: free[787232 K], reserved[61452 K], committed[1248404 K]
* [ D3D ]: textures[379635 K]
* [x-ray]: crt heap[433492 K], process heap[7460 K], game lua[35778 K], engine lua[239 K], render[0 K]
* [x-ray]: economy: strings[13131 K], smem[28220 K]
* Log file has been saved successfully!
* MEMORY USAGE: 425113 K
~ ERROR: can't detach independant object. entity[wpn_abakan_m110793:10793], parent[wpn_abakan_m110793:10793], section[wpn_abakan_m1]
~ ERROR: can't detach independant object. entity[wpn_abakan13679:13679], parent[wpn_abakan13679:13679], section[wpn_abakan]
~ ERROR: can't detach independant object. entity[wpn_abakan34064:34064], parent[wpn_abakan34064:34064], section[wpn_abakan]
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...shadow of chernobyl\gamedata\scripts\xr_gulag.script:1046: attempt to index field 'ObjectJobPathName' (a nil value)
stack trace: